Let’s say you’ve been accused of a long list of stuff, some of which is patently untrue and even a bit ridiculous, some of which, well, isn’t. You need to write a response. 2/7
You have a lot of body paragraphs in this essay but let’s simplify it to 3:
#1 is something you announce you intend to do to address the issue. It sounds good. 3/7
#2 is something you’ve already done, in the recent past, to address the issue.
#3 is a fix you made to something trivial and embarrassing. It sounds kind of stupid but you feel you need to address it, just to clarify things. 4/7
What is the proper order of these paragraphs?
The correct answer is:
1
3
2
1 comes first. You want to make your best first impression.
2 goes last. It’s not as good, but it’s positive change.
3 you bury that shit in the middle where no one will remember it. 5/7
You do NOT end your essay with the most embarrassing, dumb-ass thing you’ve decided to include. Any freshman Business student knows to end an essay with a call to action. Do you want your readers to be talking about your new maintenance policy? No, no you do not. 6/7
Class is dismissed. 7/7
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I’m finally sitting down to read KINDLED MAGIC, volume 1 of the Strength of Thousands Adventure Path for Pathfinder 2nd edition, by Alexandria Bustion (whom I can’t find on Twitter) and @Izsisu. Follow along! SPOILERS AHEAD 🧵
Let’s establish at the beginning I am a sucker for a good magic school. The best one in ttrpg until now has been Redhurst Academy of Magic, for 3.5, by @mforbeck (2003).
The map of the campus on the inside cover is evocative and lovely, but I wish we did more isometric views in our APs.
I have been thinking a lot about superhero RPGs lately. Now, I’m no Steve Kenson or Rodney Thompson, but I have written for many of these games, GMd them, and played them over the years. So come with me and let’s talk about what the genre is missing... 1/13
Superhero RPGs consistently embrace comics as a reference point. Since MSH, at least, they’ve described character actions as panels, a round of play as a comic page, one session as an issue. Spectaculars is a straight up comic book simulation game, and not the first. 2/13
But comics are not how most Americans experience superheroes. Not today, and not for a long time. Cinema, the television miniseries, and animation are the entry points for most Americans. You may accept this as a given, but one example may suffice: 3/13