1/ Some say you can pay any price for a great company, but was $CPNG at ~$100bn too high?
Well, one things for certain: you wouldn't have paid that for what it started out as.
2/ It started as a money-losing Groupon-clone that stemmed its losses by pivoting to an eBay model, but failed to develop beyond a mediocre business.
Bom Kim recognized he had to stop emulating what was easy and took on what no one though was possible: out-Amazoning Amazon.
3/ They built out their own entire logistics network and stocked their warehouses with the largest 1P selection in Korea.
They made delighting their customers their ethos and didn't shy away from hiring all of their own drivers to speed up delivery times.
4/ Forget single day delivery, Coupang now delivers orders placed before midnight by 7am the next morning.
5/ And unlike other markets, Coupang was a last-mover, starting over a decade after their biggest competitors, winning over consumers only after investing in the full consumer experience.
6/ Their consumer lock is born from years of near perfect buying experiences. The real friction to buying online is consumer trust, and they have totally earned it.
From realizing you need something to making the purchase is now a <1 minute process.
7/ While most leading global ecommerce companies are ceding market share, Coupang is *taking* it.
8/ So can you pay too much for a quality business?
Well, that's going to be in part a byproduct of the growth runway.
While Korea is ahead of the world in ecommerce penetration, their 0% population growth could prove to be a limiting factor...
9/ However, there are other markets and businesses Coupang is exploring.
We've heard about food delivery, but what about quick commerce? Could this be the Trojan Horse for geographic expansion in the competitive Asian markets?
10/ Well, maybe this won't be the philosophical debate of how much you should pay up for quality though, because the stock is down over 50% from its peak.
End/ In this month's 15,000+ word deep dive, we explore in-depth Coupang's history, competitive dynamics, and new intiatives--complete with full financial builds and product walkthroughs!
1/ In the early 2000s, The Walt Disney Company was in a bad way…
...It fended off a hostile takeover by Comcast.
2/ Its core business—animation—released commercial flops like Brother Bear, Atlantis, and Dinosaur. Meanwhile, Dreamworks and Pixar churned out hit after animated hit...
...And Michael Eisner—Disney’s CEO of 21 years—was on his way out after a shareholder revolt.
3/ In the midst of Disney’s crisis, Bob Iger spotted an opportunity. After 30 years at one company, the mild-mannered empath from Long Island was about to shake things up…
1/ Nintendo $NTDOY, a multi-generational icon, with 26 of the top 50 best selling titles, an IP portfolio 2nd to only Disney, trades at just 12x ex-cash earnings.
2/ Margins have only been improving because of the shift to digital, and they have over 30mn paying online subscribers--their first recurring revenue ever.
3/ Not to mention, their initiatives with DLC extends a game’s monetizable life and drives consumer spending higher, while increasing engagement.