The "everyone meets in a tavern" equivalent for Cyberpunk tends to be "everyone is brought together by a Fixer for a job". The street merc campaign can be GREAT! but let's see if we can't punk it up a bit and come up with 5 different ideas for a CP:RED campaign!
1/
Before we start, we'd like to point out pages 390 to 392 of the Cyberpunk RED core rulebook. There's some great ideas there for different "teams" you can form, ranging from Neocorp squads to Trauma Teams to Media squads. We'll be supplementing that list, not borrowing from it.
2/
We'll also be presenting five possible missions you can run with each concept.

Let's go!

3/
#1: Guerilla Gardeners. Growing your own food is as punk as it can get in a cyberpunk dystopia. Shaking off the kibble shackles and growing fresh fruits and veggies? That's showing those Corp bastards!

4/
Missions: 1. Retrieving seeds from a lost vault. 2. Protecting your stand from rivals at the Night Market. 3. Making a deal with Nomads for smuggled chickens. 4. Rescuing your kidnapped master gardener from Biotechnica. 5. Stopping a gang war before it destroys your garden. 5/
#2: Family Legacy. A group of siblings return home after a parent's death and learn they've been left a mcguffin worth a fortune. Problem? Said mcguffen is in the private vault of Mister Kernagan, the biggest Fixer in town. The heist to get it back will be a long term project. 6/
Missions: 1. Recon on Mister K to find the vault. 2. Getting the laser cutter needed to cut into the vault. 3. Infiltrating the security firm Mister K uses to put your people on the "payroll". 4. Negotiating with a gang to "make a distraction". 5. The heist itself. 7/
#3: Librarians. The Datakrash decimated humanity's stored information but it didn't touch books. Nostradamus, a Night City info broker, collects books with the intent of restoring that knowledge. He needs you to get them, no matter where they are.

8/
Missions: 1. A trip through the Badlands to an abandoned college library. 2. Breaking into a Exec's estate to steal an original copy of Origin of Species. 3. Protecting the boss's collection from a Corp strike team. 9/
4. Escorting a chemist through the city so he can treat the boss's collection for mold. 5. Solving the murder - who killed Nostradamus? And how did they do it?

10/
#4: Food Truck War. Thanks to an old Icelandic recipe and bio-engineered lichen, Aunt Andy has a way to make "meal cookies" that are cheap and delicious and wants to sell them in a food truck. That's not easy in Night City, though. They'll need your help.

11/
Missions: 1. Andy will need a truck. Network 54 has plenty. Time for some crime. 2. Andy also needs a lot of Kibble. Continental Brands has tons. Time for more crime. 3. Mutated rats have infested Andy's lichen cave! Clear it out! 12/
4. Gangers stole the truck and took it for a joy ride. Time for a high speed chase through the Old Combat Zone! 5. Debut day! Can you fight off rivals, get the best spots, and serve up delicious food?

13/
#5: From the Embers is an honest to goodness community clinic, providing medical care to those in need. The crew all works there and believe in the mission but it isn't easy. The clinic is constantly besieged by troubles. Sometimes literally!

14/
Missions: 1. Rent's due. The clinic can't pay it so it is time to move. How do you get all the clinic's gear to the new location without losing any?
15/
2. A patient needs a new heart but can't take cloned organs or cyberware. A Body Bank has a heart you can use but wants too much for it. You've got four hours to get it. Any way you can. 3. The local booster gang is here for their protection money. You don't have it. 16/
4. Embers is starting a volunteer ambulance corp. Guess who gets to train the first batch? 5. Phoenix Redwyne, the clinic's founder and owner, is missing. Can you find her? 17/
And that's five unique campaign ideas. Feel free to use them in your own games, or let them serve as inspiration for something new! Remember, you never need to stick to the status quo. Find your own way to fight back in Night City!

18/18

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