JasonILTG, Slime Against Humanity Profile picture
Oct 25, 2021 37 tweets 12 min read Read on X
I know a lot of people like making tierlists for Storybook Brawl heroes, but I really don't like tierlists, so instead here's a thread with some thoughts I have on the strengths and weaknesses of every hero in SBB, sorted by my avg placement with them on this patch: 1/x
First up: I have not played Evella, Gepetto, Jack's Giant, Krampus, Mrs. Claus, Pan's Shadow, Pup the Magic Dragon, or The Fates on this patch, but they all seem like fairly medium midgame stats heroes to me. Some are probably better than others, idk. 2/x
I also haven't played Grandmother on this patch, but from previous patches, I would treat it similarly to the above midgame stats heroes - one of the main benefits of midgame stats is saving HP, and 10 extra HP is a lot; plus, +3/+3 is big enough to be relevant lategame. 3/x
I also haven't played with Cursed King on this patch, or much in general, but I generally dislike it a lot; just as Grandmother's +10 HP is significant, Cursed King's -HP hurts enough that I treat his hero power as basically a downside. 4/x
I also haven't played with Muerte or Xelhua on this patch, but I think their hero powers are kind of similar - basically no early/midgame power, but powerful in the lategame. Xelhua is more generally powerful; Muerte is narrower with a higher ceiling and lower floor. 5/x
I will note that Grim Soul/Chupacabra builds might make Muerte better now, but I haven't really tried, and those builds tend to be fragile to start/hard to get into, so I'll reserve judgement on that. Also notable is that Good Boy has been nerfed. 6/x
I also haven't played with Morgan Le Fay on this patch. Their hero power is pretty hard to evaluate imo, but I think it did get better this patch, especially with the buff to it. Still not a hero I'm too excited to pick. 7/x
I also haven't played with Mihri on this patch, but I have a lot on previous patches. Very linear royals, but very powerful, especially since lvl 6 comps have been nerfed. Good boy nerf did hurt it though, and it can be high variance since it demands you get specific triples. 8/x
Now onto the heroes I have played this patch, starting with Beauty: 7.0 avg placement across 2 games. I think this is mostly variance, and that Beauty is a pretty decent stats hero now that slay is one of the best comps in the game. Similar to Mihri: narrow, but powerful. 9/x
Fallen Angel: 5.5 avg placement across 2 games. I think Fallen Angel is very powerful, and is the best raw stats heroes in the game, but I'm just bad at her playstyle. Summons are very powerful with her, and she probably fits pretty well with Slay/Fairies builds now. 10/x
Trophy Hunter: 5.0 avg placement across 4 games. Trophy Hunter is interesting as you are very weak early game but have an insane ceiling lategame with Grim Soul + Friendly Spirit/Good Boy + Baba Yaga. I actually had a lot of success with it last patch. 11/x
But this patch Slay being more popular means I'm often struggling to find Grim Soul/Baba Yaga. Plus, midgame has become stronger as people are getting to 6 even slower. And the Grim Soul + Grim Soul inside a Croc combo has been nerfed to not be infinite. 12/x
Mad Catter: 4.33 avg placement across 3 games. Mad Catter gives you a lot of stats, but I think one issue with it this patch is that those stats end up unfocused. Previously, it was powerful for letting you cruise to 6 and setup your comp there, but that's less viable now. 13/x
Like I've mentioned a lot here, I think now more than ever you're rewarded for having a coherent midgame scaling comp, more than you are for rushing to 6 and suddenly stabilizing. So this makes Catter weaker, since you need more coherence midgame. 14/x
Hoard Dragon: 4.33 avg placement across 3 games. One thing that's unique to Hoard Dragon is that the dynamics I've been talking about with being rewarded for rushing to 6 don't apply as much, since a lot of the lvl 6 nerfs came from moving lvl 6 treasures to lvl 7. 15/x
Overall, Hoard Dragon is a pretty high variance hero, where its performance depends a lot on if you can find an early powerful treasure to stabilize, but I definitely like it more this patch. 16/x
Sad Dracula: 4.0 avg placement across 1 game. I don't really like Sad Drac this patch, and think it's mostly a not great stats hero. Removing the toughness boost on its slay means you can't go all-in nearly as easily as before. 17/x
Charon: 4.0 avg placement across 3 games. I think Charon is a fine stats hero, but it can have some awkwardness. It performs best when you can scale something early with Charon's power and then keep scaling it through the midgame, but that can be awkward to arrange. 18/x
Pied Piper: 3.67 avg placement across 3 games. I like the new Pied Piper a lot; it gives consistent stats on a set of characters that's mostly all playable, and the value of an extra focused shop slot is not to be understated (easier triples, easier to assemble synergies). 19/x
Wonder Waddle: 3.4 avg placement across 5 games. Waddle is a hard hero to evaluate, but most people agree it's powerful, and I think it got better this patch, partly because highrolling hatball for scaling has gotten even better, and partly because Treasure Map got better. 20/x
Gwen: 3.4 avg placement across 5 games. Gwen is way too complex to say much useful about in this thread, but I think she is extremely powerful but also pretty hard to play. SirSalty has a good Gwen guide on CFB for a recent (but not current) patch. 21/x
Skip: 3.38 avg placement across 8 games. Despite saying that rushing to 6 is less powerful this patch, I think Skip still remains one of the best heroes. This is because Skip not only gets you to 6 quicker, but also gets you powerful units above curve along the way. 22/x
Skip is tricky to play though, as it's basically an entirely different game. And I have found it to be higher variance this patch, as people's midgames are generally stronger this patch. In general, my advice for Skip is to focus more on immediate strength, and not scaling. 23/x
Mask: 3.33 avg placement across 3 games. Mask is similarly complex to Gwen, perhaps even more so. It has a lot of points of unique power, mostly with leveraging midgame power and then also swapping to a powerful lategame ability. It's also just my favorite hero. 24/x
Snow Angel: 3.0 avg placement across 1 game. This is mostly small sample size; I think Snow Angel is fairly weak, even with the buff, and is similar to Pan's Shadow or Mrs. Claus. 25/x
Loki: 3.0 avg placement across 7 games. Literally a god, though sometimes just a baker. 26/x
...more seriously, Loki is powerful, routinely offering a big early game boost, and often giving free XP in the midgame as well. Not much specific strategy to play to, however, and you can definitely be screwed by variance, but overall one of the strongest heroes. 27/x
Celestial Tiger: 3.0 avg placement across 7 games. I'm liking Celestial Tiger a lot more this patch than previous ones. Highrolling Treasure Map into a lvl 7 treasure being more valuable is definitely a big part of that. 28/x
But also, the tendency for the midgame to matter more is pretty good for Tiger - doubling lvl 2 and 3 treasures used to be decent midgame but get obsoleted in the endgame, but that happens less now. Decently strong hero, if a bit high variance depending on what you get. 29/x
Merlin: 2.75 avg placement across 4 games. Merlin is just one of the best raw stats heroes, that plays well with midgame scaling strategies. Not much unique strategy, other than ovbvious things like Hatball being better. Very strong. 30/x
Peter Pants: 2.71 avg placement across 7 games. Some of this is me highrolling two 1sts in the tourney by getting Hatball as my first two treasures in both games. But I honestly think Pants is one of the strongest heroes now, again due to the midgame mattering more. 31/x
You basically always just want to go for Hatballfork, but along the way you can make sure you also have a strong midgame regardless with Wight+, Triply, and tripled ranged units stacking buffs. The biggest strength here is consistency; it's very hard to not get top 4. 32/x
Sir Galahad: 2.0 avg placement across 3 games. Galahad is imo *the* best stats hero, and is perfect for a midgame scaling strategy, especially with Shoulder Fairies now at lvl 5, and with fewer endgame strategies that can go over the top of him. 33/x
Potion Master: 1.0 avg placement across 3 games. Okay I don't actually have an explanation for this, I just had three very highrolly games. I think Potion Master is fine as a stats hero, but generally weaker/less consistent than Merlin. Fitting small sample size reminder. 34/x
Oops, forgot Headless Horseman, who I've played 2 games with a 4.0 avg placement. I think this new hero is fairly weak, but I could totally believe I'm playing it poorly; I haven't really figured out when I should be using the Kidnaps. 35/x
Also forgot Mordred, who I think is the only hero I haven't unlocked. Ability reads powerful, but is much more awkward and mostly is very medium stats the whole game. 36/36

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More from @JasonILTG

Sep 13, 2023
Was talking on Discord a bit about why I think the UW tap deck failed design-wise this format, and figured I'd translate my points here.

So, here's a thread:
1/x Image
It's pretty clear by now that the UW tap archetype just isn't working in WOE.

UW is the worst color pair in WOE on 17lands - just barely above 50% winrate, which is atrocious, same as LTR scry elves.

I think the reasons for this are actually quite interesting.
2/x Image
1. The simplest reason is just that blue and white are the two worst colors in WOE.

Every set has color imbalances, this set happens to have those converge on UW being weak. The card quality just isn't there, the commons just not as deep as Jund.
3/x
Top commons in Bo1 by GIH WR - mostly RB
Bottom commons on 17lands by GIH WR - mostly UW
Read 17 tweets
May 9, 2023
Bit of a different kind of "underrated card" thread today. I usually don't do rares, and one could reasonably argue that this card is actually mostly *overrated*.

But today, I want to focus on why and how 17lands stats dramatically underrate the card Invasion of Kaldheim.

1/x ImageImage
As a rare that gets picked a lot higher than I take it (3.14 ALSA in Bo3!), I don't have that much experience actually playing with the card. But it reads pretty strong to me, and has seemed impressive when I've cast it.

So why does it have a whopping *48.8%* GIH WR in Bo1?

2/x ImageImage
Having a GIH WR below 50% is really bad - by this metric, Invasion of Kaldheim is the 19th worst card in the set, in the vicinity of unsupported buildarounds like Kaheera, Dina, Theros, and Arcavios. If you were drafting purely based on GIH WR, you would never pick it.

3/x ImageImageImageImage
Read 16 tweets
May 6, 2023
While I'm waiting PT day 2 coverage to start, I figured I should probably catch up on the underrated card threads I've been slacking on.

So, next up, Akki Scrapchomper! I actually skipped over this one, but have come to appreciate it even more lately.

1/x Image
This is the 5th least picked card in the set, which makes sense since it reads bad and and plays poorly.

But, it has a lot of interesting synergies RB, so I've included its RB stats and will talking mostly in that context.

Statblocks:
Bo1 | Bo3
Bo1 RB | Bo3 RB

2/x ImageImageImageImage
By the way, huge shoutout to 17lands - the work they do in collecting, organizing, and giving access to data is invaluable.

For example, I love these graphs. You can see the history of Scrapchomper's ALSA, and visualize how it compares with other red commons!

3/x ImageImageImageImage
Read 15 tweets
Apr 29, 2023
As promised, underrated card threads! First up: Urn of Godfire.

I expected this card to be completely unplayable, but recently I've been trying it a lot, and have honestly been impressed.

It's not great overall, but I hope to show where and how to use it in this thread. 1/15 Image
Urn is currently the 10th least-picked card on 17lands in Bo1 (12th in Bo3), with ALSA 8.62 (8.35 in Bo3). Its pick rate seems to be staying roughly even in both Bo1 and Bo3.

Pictured below:

Bo1 stats | Bo3 stats
Bo1 ALSA graph | Bo3 ALSA graph

2/15 ImageImageImageImage
So where is Urn good? Well, one of the more obvious use cases is as a bad hard removal spell.

1+6 mana is a lot to remove something, but with a lot of bombs in the set, it can sometimes be quite important to have actual hard removal in your deck.

3/15
Read 17 tweets
Apr 26, 2023
Thinking of doing underrated card threads again for this set, probably going to try for 2-3 times a week for a bit, and see how it goes?

But first I figure I should talk about Seed of Hope, which was very underrated, but is likely moving towards overrated as people hype it. 1/7 Image
At some point Seed of Hope was the least-picked green common by ALSA, while having something like a 60ish% GIH WR in Bo1.

But after a bunch of content creators have been talking it up, this is no longer the case - it's quickly trending up in ALSA, and down to 56% GIH WR. 2/7
So how good is Seed of Hope? Well, if it didn't have the clause about permanents, it would be like a Consider that gains 2 life (with small differences like being able to bin the second card), which is great! Consider is solid but unexciting in limited, and 2 life is huge. 3/7 Image
Read 7 tweets
Nov 5, 2022
Okay I should be asleep right now but instead I did a bit more digging, and it's possible I'm missing something, but it seems that 17lands data contains an exhaustive list of all possible sets of commons in Arena packs of DMU, and that this list is surprisingly small. 1/7
So basically I took the 17lands DMU draft dataset I've been using (which is a bit old, but still has 251,574 drafts), and looked at, for each common, how many different sets of commons it appeared with. And it turns out that the answer is always between 2998 and 3000. 2/7
With about 100 commons, and 10 commons per pack, we can expect each common to show up 25k times, so if the possible sets of commons each show up equally, we'd expect to see each one about 8-9 times. 3/7
Read 8 tweets

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