Who needs NFTs in video games? In-game items are already doing everything they are supposed to do. In 2017, between $3-$5 billion a year was spent buying and trading decorative weapons (& opportunities to gamble on them) in the game Counterstrike. Almost all was money laundering.
Having built games & worked with the game industry a lot, I am confused about what NFT & blockchain-based ownership adds from a game developer’s perspective. The main issue is making games that people want to play for a long time; monetizing those games is a pretty solved problem
Also, item portability seems like a bad thing from a game dev perspective. I want to sell you new digital items, I don’t want you to import stuff you earned elsewhere. Again, games have experimented with this, you don’t need the blockchain, it is a business & not technical issue.
Making a living by playing games and selling the items you earned? No need for NFTs, we already went down that grim road 15 years ago, when 100,000+ folks in China worked as "gold miners" in World of Warcraft, grinding for loot. How would blockchain game items make this better?
This is the perspective I have heard from other people, like @djedery, who have launched successful F2P games. It just isn’t clear what problems NFTs would solve for devs, and why those problems couldn’t be solved other ways. And why would any big platform support this approach?
Assuming they are supposed to be fun, and not just Ponzi schemes, NFT games also likely to have issues with decentralization:
📉Game economies often break in ways that make games boring/unplayable unless fixed centrally
👺Policing bad actors is critical to long-term playability
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Some people just don’t like being told what to do & if they feel restricted by rules, they do the opposite. Example: If you make people high in reactance sign an agreement not to cheat, they actually cheat more. This pre-COVID paper shows reactance also drives anti-vax behavior.
Incidentally, this summary of reactance research had the best possible title.
Bad news: Leaded fuel reduced the IQ of everyone born before 1990 by ~4.25%. Millennials are the first to be born with unleaded gas.
Worse news: a new paper shows environmental lead levels from leaded gasoline are still around in cities today, and cause continued neurotoxicity.
Incidentally, everyone should know the story of Thomas Midgley, who oversaw the invention & spread of both leaded gas AND chlorofluorocarbons. He had, as J. R. McNeill wrote “more impact on the atmosphere than any other single organism in earth’s history.” interestingengineering.com/thomas-midgley…
Well, I just learned from the comments that we inexplicably still allow leaded gas for small airplanes.
And the damages to kids from lead exposure among these most-travelled routes is in the billions of dollars a year, as outlined in this paper.
Key set of findings about universities using 1.7M syllabi:
👨🔬Classes that teach more recent academic findings are linked with higher graduation rate & income
🧑🏫Researchers teach more recent findings
🎓Elite schools teach more recent stuff, students at less elite ones benefit more
My semi-regular reminder: being good at work means being good at meetings.
We spend 15% of work in meetings and managers spend 50%. Plus, post-COVID meetings are up 14%. So, spend a few minutes reviewing this research on the science of good meetings (1/): researchgate.net/publication/32…
To pull out some findings. Things to do before the meeting:
✅only meet if needed
👯♀️make sure to only invite people who need to be there.
🎯set clear goals & outcomes
📄have an agenda that all review in advance
⏰make it short & relevant to all invited 2/
During the meeting...
⏱arrive on time
📋follow the agenda
🙋♀️🙋♂️everyone participates
💻📱never multitask
⚔️intervene if mood turns negative
🤪humor helps performance
🙅♀️leave time for objections
🗳Let everyone help decision-making. If a decision is made, tell everyone 3/
The paradox of our Golden Age of science: more research is being published by more scientists than ever, but the result is actually slowing progress! With too much to read & absorb, papers in more crowded fields are citing new work less, and canonizing highly-cited articles more.
Based on 90M papers: “These findings suggest troubling implications…. If too many papers are published in short order, new ideas cannot be carefully considered against old, and processes of cumulative advantage cannot work to select valuable innovations.” doi.org/10.1073/pnas.2…
See also this 👇 thread on the burden of knowledge in science.
Conformity to wrong beliefs about norms can have big impacts. An example: 87% of Saudi men privately agreed that they supported women working, but 70% thought other men were less supportive. When the men learned the real support, 6 month employment among their wives went up 179%.
And if you want to get an incorrect sense of norms, there is no better place to come to the wrong conclusion about what most real people believe than Twitter! (Except maybe TikTok or Facebook)