How to conceive of a TTRPG character (1/)

What's one thing your character is great at? What's one thing your character is good at? What's one thing your character is okay at? What's one thing your character is bad at? What's one your character can do that no one else can?
(2/) What are two things your character has going for them? What's something useful your character can do but doesn't want to do, and why? Who can your character always call on for help? Where will your character always go when called?
(3/) What does your character want out of life? What tempts your character? What frightens your character? What is your character's mission or quest? What would your character endure pain for? What would your character lose everything for? What would your character die for?
(4/) What kind of challenge most excites your character? What kind most frustrates or intimidates them? What is their preferred way to resolve a conflict? What is their measurement for success? What meaning do they take from failure?
(5/) What makes a fight worth fighting to your character? How far would they go to avoid one that's not? How would they do so? What kind of fight would they most prefer to (or least mind to) fight? How do they prefer to fight - by what means (weapon/style) and in what manner?
(6/) What would make them consider someone they meet on the road their enemy? What would make them mark someone as a friend? What are the lines they would not cross? What are the lines they want to think they wouldn't cross, and when might they cross them?
These are the kinds of questions I think players should think of when they create a character in a TTRPG, before they start formally designing their character and while they're doing it, and while they're playing.
I didn't write them out in any particular order except so far as one question suggested another question to my brain. I started off with just the first two tweets' worth, and those are the ones I think are more crucial at the beginning.
I know that a lot of roleplaying games including *the* one and many of its Assorted Descendants & Derivatives is not good, mechanically, at handling "one thing you can do that no one else can" (13th Age being a notable exception for encouraging this sort of thing)...
...but in those games such a question can also be a way to add color and texture outside the mechanics of character definition by focusing the answer on something that is more perpendicular to the rules, something homey and personal and not adventure-centric.
I mean, the concept of a ribbon -- which is a key component of 5E's design philosophy but not actually articulated in the game text -- is basically "the one thing you can do that no one else can" but on the character taxonomical level and not the personal level.

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More from @AlexandraErin

11 Nov
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And the result of this is less drastic changes to the victims' bodies through a shorter, less dynamic process.
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11 Nov
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11 Nov
officer: We have agreed to a ceasefire. The war is ending.

soldiers: *cease firing*

Germans: What's the holdup?

officer: Why did you stop?

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officer: I said endING. Keep firing till 11. It's only 10:17.

soldier: ...

officer: Symbolism is wasted on you.
soldier: I just think, if we've already agreed to a ceasefire, we could just... cease firing?

officer: State of communications. Can't expect word to reach everyone right away.

soldier: But... we know.

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Read 5 tweets
10 Nov
Today's example RPG character:

J. Wobbling Wibblesworth, Esquire (or Wobblesque, to friends), a blue slime lawyer whose protean nature means it can only do slime things when it remembers that it’s a slime and can only do lawyer things when it remembers that it’s a lawyer.
When in full-on lawyer mode, Wobblesque's body reshapes into a humanoid form with a perfect gumdrop blue slime head and a hollow resonating chamber inside that produces mellifluous human speech and it is able to follow, if a bit rigidly, complex internalized knowledge..
When reminded too strongly of being a slime, poor J. Wobbling's assumed form collapses into jelly, which is then drawn back into what had been its head, and the shifting currents of its colloidal nervous system can no longer make sense of arcane humanoid systems or rules.
Read 21 tweets
9 Nov
So mystery solved a week later and it is officially the most Scooby-Doo thing to ever happen to me: there's no animal in the attic, I had just startled myself with the sound of peeling wallpaper disturbed by my movement.
We discovered this when @sakunamera went to investigate if The Attic Thing was the source of a mystery thump and decided to pull down the dangling wallpaper and I realized it made the exact sound I had heard on Halloween.
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7 Nov
The funniest and least surprising thing I have ever seen on Twitter is when I was looking at old tweets and noticed that the lady who was loud and wrong about butter labeling laws is also, now, a TERF.
It's amazing how much the badly arguments she used to try to back up her kneejerk stance on butter -- which included her constantly providing examples that disproved the point she claimed they were making -- is just TERFery applied to blended, spreadable dairy products.
The original wankery started with somebody else responding to a tweet about Land-O-Lakes olive oil and sea salt butter with "Technically if it's made of olive oil then it's margarine", which... it's not made of olive oil. It's butter blended with olive oil.
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