One of the most interesting questions to ask someone coming to learn an RPG is why they want to learn. "I have heard of this thing and I'm curious", "I have seen a stream and it looked fun", "My friends play and I want to join them" and many more answers exist (which is great!)
I mention this because this is just one of many complexities around the idea of learning to play - consider the different learning paths those different entry points suggest.
The most obvious example is "Are they learning the game from a friend? From a stranger (like at a public play event)? On their own?"
If you ask "What's the best game to learn?", I'd be hard pressed to come up with one answer that addresses just those scenarios.
Hell, just look at the "being taught by a friend" scenario. Even if there are games that might be better or worse, those differences are easily overshadowed by your friend's familiarity with games (and teaching inclination).
But here's the thing: This does not mean "What's a good game to learn?" Is a bad question, it's just that it's only *PART* of a good question.
Also, it's often less of a "what" question and more of a "how" question. "Is D&D essentially easier or harder to teach than other games?" Lots of answers that mostly just nerdfight.
"How do you make D&D easier to learn?" also has many answers, but they're more fun.
Heck, "What is the best 'Christmas morning'* RPG to learn?" Is a question that FASCINATES me.
* - a game that is received - like a gift - in isolation and needs be learned from just itself. This used to be MUCH more historically relevant, as this was D&D for many old folks
So many more questions. Kids or adults? Learning to play vs. learning to GM? Lore vs. rules? Imagined experience vs. actual experience?
"Best Game To Learn" is a pretty useless place to stop, but it's an AMAZING place to start.
(So long as you accept there's no one answer)
NOT THAT WE WOULD EVER JUST PROPOSE THAT OUR FAVORITE GAME IS THE BEST FOR [insert criteria here] WITHOUT HESITATION OR QUALIFICATION.
(Something else that is sort of widely but not universally known is that "the best way to learn" also varies GIGANTICALLY from person to person. Some folks learn by doing, some by reading, some my watching, some by other things. NO GAME DOES ALL THOSE THINGS.)
It's sometimes easy to think there's a magic bullet, because you are looking at a game that lines up with your tastes, your situation and your learning mode. This can be very well intentioned without being helpful, which is unfortunately a formula for internet fights.
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Warp Gates + Airships == Fantastic bit of worldbuilding.
Steampunk hoverboards, not quite so much.
This is a really the 1990s WoD school of trauma stuff, isn't it?
But the visuals have, if anything, gotten better. The parkour is amazing. And there's a scene in an opera house where a background element is the mechanics of stagecraft, and I love everything about it.
Got some good punching in for the second episode of the arc, but I was wondering how they were going to wrap it up in another tight arc, because the pacing was a bit meandering. Turns out the answer is, they weren't - seems like they're going into a more traditional arc now.
So, after hearing many things in man good places, especially from @ptevis, I finally finished up Skelton & Pais' _Team Topologies_, and it was pretty good.
It has a *little* bit of "This is a really fantastic core couple ideas that got stretched a but to make a book" but at this point I just take that as a given for any business book. (Good news is most start as articles anyway, and you can track them down).
There's a lot of thoughtful exploration of Conway's Law in it, and part of why I like is how strongly aligned with my own philosophy that the most essential part of any system is the handoffs. Gave me some nice language on team architecture too, so that's a win.
So, I am fully expecting the Strixhaven D&D book to be all that the Little Dude could want in the world. Might be wrong, and maybe he'll just think it's neat and move on, but I'm kind of already mentally preparing for an onslaught.
We'd actually largely skipped that Magic release (we're very bursty in our attention to magic) but I've gone back and picked up some boosters and such, purely in anticipation of this.
I'm actually a little sad that there's such hang time between the Magic release and the D&D release. I recognize the market segment which finds more value in their synergy than standalone is small, but I'm definitely in that space.
I like mine, but also have reservations, so this is always a tough question to answer, but I figured out the way to answer it and find out if YOU should get a Remarkable tablet or similar.
Step 1: Get a Rocketbook notebook. No need to get a fancy one, just get one whose size and style you like.
Step 2: Use it for a while, re-using pages and scanning your content for digital storage a& processing.
Step 3: If this is working great for you, then stop. You're set
Step 4: if, on the other hand, you're like "I *love* having my notes captured digitally, but the process of scanning them and doing the dance with the app is really undercutting the experience" then it might be time to consider a Remarkable.
When you do not have the language (or willingness) to speak to taste or style, then there's an easy habit for every choice - however trivial - to be framed as a moral one.
What drives this is that, surprise, sometimes people don't like things for personal, ephemeral reasons. And that *should* be ok, but unless there's space for it to be ok, then that like needs to be *justified*, which means either faux academic analysis or moral judgement.
Faux analysis is it's own sort of nonsense, and it can be fun or toxic, but it's at least complicated and takes some work.
It's way easier to just treat roll to hit as a moral failing.
I do appreciate the Amazon habit of photographing proof of delivery, especially when it’s proof that my package was delivered to a house that I don’t recognize.
Apparently the policy for this is "Wait 5 days to see if a neighbor brings it to you, and if they don't, *then* you can call us about this"
Yeah, super happy I picked the thing that could get same day delivery.
The best course for me is going to be to order another one (same day), and if the other one every shows up, return it for a refund (Or wait the 5 days and initiate a refund).