So, after hearing many things in man good places, especially from @ptevis, I finally finished up Skelton & Pais' _Team Topologies_, and it was pretty good.
It has a *little* bit of "This is a really fantastic core couple ideas that got stretched a but to make a book" but at this point I just take that as a given for any business book. (Good news is most start as articles anyway, and you can track them down).
There's a lot of thoughtful exploration of Conway's Law in it, and part of why I like is how strongly aligned with my own philosophy that the most essential part of any system is the handoffs. Gave me some nice language on team architecture too, so that's a win.
One surprise takeaway which made sense in retrospect was the argument *against* collaboration. That sounds weird, but as presented, is a very reasonable case that collaboration is incredibly valuable, but also needs to be *deliberate*.
Which is to say, if you keep two teams who would be better served focusing on their work spending time on collaboration purely because "collaboration is good", you end up wasting a lot of cycles.
Book goes into a lot of thoughtful stuff about *when* collaboration is helpful, and one advantage of framing things in terms of Conway's Law is that you can also flip it and note that if the two *systems* only connect at an API, then that is also the space to limit interaction
(Conway's Law says that designs will mirror the communication patterns of the teams designing, so if you have 4 teams, you'll probably have 4 subsystems. More colloquially, it asserts that HR are our System Archtects)
Anyway, part of why this popped to mind is that I ended up in a discussion of how to re-organize some teams at work last week. Insights from the book were useful, but the curious thing is that this "Maybe don't always be collaborating" was actually a pretty hard sell.
The received wisdom that "Silos are bad" is *really* strong. And it's true! Silos ARE a problem. But the idea that any constraints on interaction between teams will inevitably lead to siloing is...fraught.
Especially when the *other* concerns include "Too Many Meetings" and "Not enough clarity".

If all communication is broadcast, and everyone has to be at all the tables all the time, I'm not sure there's any other outcome than too many meetings.
To come back to @cwodtke's refrain about OKRs - if everything is important, nothing is important. Applies to planning, yes, and it also applies to communication.
Most fields I have sought mastery in have eventually rounded a corner to "do less, more deliberately".

And in every such field, rounding that corner has proven incredibly frustrating to communicate, because it's the hardest thing to argue for.
Because after you've rounded the corner, it *feels* like it's all so simple that people should just be able to jump to it!

But, in practice, they need the time doing more, curiously in order to build a foundation, and you can't skip that.
And, practically, they're going to respond to the suggestion to do less as if it's nonsense. We have such a strong instinct/ethos that the correct response to a problem is to just work harder and do more that any suggestion to the contrary sounds like "shirking".
(Eventually squaring the circle of how the hell to communicate around this sort of gap is usually the NEXT corner to round)

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More from @rdonoghue

14 Nov
Ok, trying to watch the next arc of Arcane.

Warp Gates + Airships == Fantastic bit of worldbuilding.

Steampunk hoverboards, not quite so much.
This is a really the 1990s WoD school of trauma stuff, isn't it?

But the visuals have, if anything, gotten better. The parkour is amazing. And there's a scene in an opera house where a background element is the mechanics of stagecraft, and I love everything about it.
Got some good punching in for the second episode of the arc, but I was wondering how they were going to wrap it up in another tight arc, because the pacing was a bit meandering. Turns out the answer is, they weren't - seems like they're going into a more traditional arc now.
Read 11 tweets
14 Nov
So, I am fully expecting the Strixhaven D&D book to be all that the Little Dude could want in the world. Might be wrong, and maybe he'll just think it's neat and move on, but I'm kind of already mentally preparing for an onslaught.
We'd actually largely skipped that Magic release (we're very bursty in our attention to magic) but I've gone back and picked up some boosters and such, purely in anticipation of this.
I'm actually a little sad that there's such hang time between the Magic release and the D&D release. I recognize the market segment which finds more value in their synergy than standalone is small, but I'm definitely in that space.
Read 5 tweets
13 Nov
Should you get a Remarkable 2?

I like mine, but also have reservations, so this is always a tough question to answer, but I figured out the way to answer it and find out if YOU should get a Remarkable tablet or similar.
Step 1: Get a Rocketbook notebook. No need to get a fancy one, just get one whose size and style you like.

Step 2: Use it for a while, re-using pages and scanning your content for digital storage a& processing.

Step 3: If this is working great for you, then stop. You're set
Step 4: if, on the other hand, you're like "I *love* having my notes captured digitally, but the process of scanning them and doing the dance with the app is really undercutting the experience" then it might be time to consider a Remarkable.
Read 9 tweets
13 Nov
When you do not have the language (or willingness) to speak to taste or style, then there's an easy habit for every choice - however trivial - to be framed as a moral one.
What drives this is that, surprise, sometimes people don't like things for personal, ephemeral reasons. And that *should* be ok, but unless there's space for it to be ok, then that like needs to be *justified*, which means either faux academic analysis or moral judgement.
Faux analysis is it's own sort of nonsense, and it can be fun or toxic, but it's at least complicated and takes some work.

It's way easier to just treat roll to hit as a moral failing.
Read 4 tweets
13 Nov
I do appreciate the Amazon habit of photographing proof of delivery, especially when it’s proof that my package was delivered to a house that I don’t recognize.
Apparently the policy for this is "Wait 5 days to see if a neighbor brings it to you, and if they don't, *then* you can call us about this"

Yeah, super happy I picked the thing that could get same day delivery.
The best course for me is going to be to order another one (same day), and if the other one every shows up, return it for a refund (Or wait the 5 days and initiate a refund).
Read 7 tweets
13 Nov
One of the most interesting questions to ask someone coming to learn an RPG is why they want to learn. "I have heard of this thing and I'm curious", "I have seen a stream and it looked fun", "My friends play and I want to join them" and many more answers exist (which is great!)
I mention this because this is just one of many complexities around the idea of learning to play - consider the different learning paths those different entry points suggest.
The most obvious example is "Are they learning the game from a friend? From a stranger (like at a public play event)? On their own?"

If you ask "What's the best game to learn?", I'd be hard pressed to come up with one answer that addresses just those scenarios.
Read 11 tweets

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