This, I should note, is why it is very weird to follow different rules for building a town and building a dungeon. In classic terms, the dungeon is just a town full of people you're allowed to murder.
Yes, I'm being both tongue in cheek and deadly serious. The dungeon full of murderable intelligent beings *is* a weird, sketchy idea in need of interrogation, but ALSO, if you're going to accept it, then it merits a little bit of thought about logistics. Food, Water & Waste.
(The challenge, of course, is that once you start thinking about WHY they picked this dungeon to live, how they survive, how the community forms, it becomes harder and harder to think of them as murderbags. Weird.)
(This is, I admit, why I lean very heavily on undead, aberrations, constructs and other critters that dodge the question entirely.)
But if you *do* have goblins or whatever, thinking about logistics of food and stuff helps change banditry and such from "stealing cuz they're bad!" To "Stealing for food, which in turn hurts the locals, so the problem is real"

And by contextualizing the problem, you open the door to multiple solutions, which is (in theory) exactly why we're doing an RPG rather than a boardgame - so we *can* go outside the box of there being one right answer.
All of which is to say, thinking about this stuff is easy to dismiss as "spoiling the fun", if the entirety of the fun is in the murdering. But with a little thought, you can keep all the tropes you like, but actually make them *more* fun an interesting, which is not so bad.

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More from @rdonoghue

23 Nov
So I finished up watching Arcane, and I enjoyed it, but I'm really annoyed that I didn't recognize that Kevin Alejandro was voicing Jace. Having just been delighted by his acting (and directing!) in the final season of Lucifer, that was kind of cool.
Confession: I was a little let down by the super punching. It was fun, no question, but at no point did the fights manage to pass the quality of the bridge fight in ep 3, which was brutal and magnificent.
Also, I am much more forgiving of hoverboards by virtue of being delighted across the board(ha ha) with Echo and his spotlight episode. All in all, the tertiary threads (Viktor, Echo, Heidigger) were where the real story strength came through.
Read 19 tweets
23 Nov
Reading a random Pirates of the Caribbean remark (like I said, random) has me thinking that RPGs would really benefit from language that allows someone to simultaneously be THE BEST and also THE WORST at something simultaneously.
It absolutely won't work in all genres, so obviously not something for all games, but there's a whole slice of play where "Incredibly competent within my domain but you can be confident my every action will end with disaster" is a legitimate space to claim.
This is easy enough to *do* in many games. If the agreed upon fiction in a Blades in the Dark game is that you are the best lockpick in the city, but you only have a small dice pool, those dice are going to go wrong a LOT.
Read 10 tweets
21 Nov
So, the little dude has - unsurprisingly - a great backpack. It's a Red Oxx kids backpack, and it's both indestructible and very well suited to the "Time to go to locker between classes? HA HA HA" lifestyle he lives. It's main flaw is the laptop compartment offers no protection
Design is intended to be used with a separate laptop sleeve or similar (or with no laptop), but adding one more layer of unpacking to his process is not going to end well for computers, as we have some evidence of.
So I am now considering other backpacks which will hold a crapton of textbooks, but also keep his laptop safe. I have some good contenders on hand, but I figured I'd check what recommendations they have out there for students.

Answer: Only crappy ones.
Read 14 tweets
20 Nov
Sidebar: I have 100% been the GM who would kill a player because they spit in the mob boss's face.

I'm not anymore, but at the time, it was 100% logical. An NPC is very vibrant in my mind, and responding with lethal force was entirely "what my character would do", just as a GM
Spoiler #1: that's as much or more of a red flag for a GM as it is for the player.

Spoiler #2: There is no way to pretend this wasn't also about the player failing to RESPECT this NPC, and that I WOULD SHOW THEM. No way I'd have admitted it, but that was totally in play.
The thinking behind this is not malicious, or even explicitly anti-player. It's just the narrative logic of the game carrying forward. As long as you buy into this logic, it's easy to be an utterly monstrous GM with neither guilt nor shame.
Read 21 tweets
18 Nov
I've been getting involved more in how we form scrum teams (in the logistics and hiring sense, not the "forming, storming etc) and it's struck me that it is ass backwards that we seek out Scrum Masters & Product Owners the same way.
Getting a Scrum master for a team is like hiring any other specialist. Some overlap of domain knowledge is valuable, but you are bringing them in to do specific work with specific tools and learning what they know is part of the expertise.
Like a facilitator, much of what a good scrum master can contribute is agnostic to what the product is. Expertise and learning add value, but the baseline requires very little. Which is great, because it means you can air drop a scrum master into most situations and see results
Read 32 tweets
18 Nov
Just seeing the snippets from #agiletesting is making me miss live events. Not because of seeing people (though I miss the too) but because actual presentations are so much better than Zoom presos.
Not that Zoom presos are bad - they enable lots of things that would otherwise be impossible - but they impose different constraints on the speaker, and because we’re still immature at this, they are not all terribly fruitful.
Zoom (as a stand in for the category of software) makes the habit of presenting to the slide deck so much worse due to the default nature of screen sharing. It removes the speakers ability to read and respond to the room.
Read 4 tweets

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