Zedeck Siew Profile picture
Nov 22, 2021 12 tweets 4 min read Read on X
PLAYER-CHARACTER DEATH IN RPGS:

Meet Ball Bearing. A halfling priest of St Slim: godling of travel, song, and tight spaces. He died in the second session.

His companion, @PrismaticWastes 's wizard, was paralyzed by slimes. Ball Bearing prayed to St Slim to intervene.

1/ Image
Ball Bearing prayed so hard he exploded.

It's a thing, in @yungdumbitch 's Errant ruleset. Zealot characters can call on their god for miracles, but there's always a chance they roll the "Apotheosis" result:

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"Your body erupts, giving birth to a physical manifestation of your covenant; an avatar of a deity, or belief otherwise made manifest. You are dead."

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Death by roll of the dice is a part of old-school-style RPGs. Because:

(a) player-characters are pretty ordinary; and
(b) you only make dice rolls in risky situations, and dice-result tables reflect that.

So: Ball Bearing now stained the walls and ceiling of the cavern.

4/
In his place: a singing, shining figure of indeterminate gender, wearing slippers, a sarong.

This was St Slim. St Slim is a chill god; he fills creatures that meet him with a sense of peace. He + his entourage of stoner kobolds have been a faction our dungeon campaign since.

5/
Meanwhile: I had another roll to make.

Ball Bearing had called St Slim to rescue his friend, @PrismaticWastes 's buff-but-currently-paralyzed wizard. But would St Slim do so? Or would his divine manifestation leave no survivors.

I rolled 2d6, my miracle dice, once more.

6/
St Slim touched @PrismaticWastes 's Benvolio (the wizard)- freeing him, closing his wounds, delivering him from darkness.

Benvolio, witness to divinity, devoted to St Slim, now delves dungeons barechested in sarong.

7/
My first dice roll, the one to which Ball Bearing died- pretty neat!

I mean: considering all the ways dungeon-crawling PCs can die, this was a pretty metal way to go.

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My second dice roll- now, *this* was the important roll, for me.

*Everything* rode on this roll. Would Ball Bearing's act save his friend? Would stories of his god's appearance be told, or would that apotheosis go unnoticed, witnessed by none but invertebrate slimes?

9/
Ball Bearing's death was the most fun I had in RPGs, recently.

Possible because:
(a) we were playing an old-school game. Players leaned into that;
(b) @yungdumbitch 's GM-ing, collaborative in the sense that she was always as surprised as us, at how things turn out;

And:

10/
Arguably the most important bit:

(c) the sense that what drove this group of people having fun together was -above the Rules or System or Consequences or Story- everybody's care for everybody else's sense of fun.

High-trust RPG play = best RPG play.

11/11
Damn, glossed over something crucial:

The *reason* why that 2nd roll -to save Benvolio- was such a moment for me. There was a chance I could fail. We could've both perished, nobly but unknown.

It wouldn't have been a moment if Ava had just handed that to us.

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More from @zedecksiew

May 12, 2023
Can somebody explain to me where the "There's no criticism in TTRPGs" discourse is coming from?

I'm honestly puzzled by it, and what to understand the context. Because it is clearly not something that's part of my experience of TTRPGs?

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The TTRPG blogosphere is dedicated to criticism as much as it is to "This idea I had to do gobbos weirder"-

Criticism not just in the sense of reviewing specific games- but also in the broader theory and culture of games.

2/
See the @BonesContention group blog for reviews that consider games / adventures critically and contextually.

See the TTRPG Bloggies @PrismaticWastes hosted for 2022, which had whole categories dedicated to Theory and Reviews.

3/
Read 7 tweets
Mar 8, 2023
No idea what the latest TTRPG discourse is. Am guessing it is something tedious?

Look:
Text (writing, art, fiction, vibe etc) and game design (rules, procedure, mechanics, system etc) are the same thing.

Just make sure you actually have something to say.

1/
And that you are actually saying it.

If you view text and game design as separate categories you are at risk of saying stuff you didn't mean, and not be aware that you are doing so.

2/
Now: I make adventures.

(It is what I like to do, and find most rewarding, and the facet I enjoy most about TTRPGs. I love stories at heart, and adventures have the most actual "story".)

I make system-neutral adventures.

3/
Read 9 tweets
Dec 31, 2021
Two weeks ago I ran a roleplaying game for a teenager. Somebody totally new to RPGs.

Context: this was the evening Sharon's #ilikethisplace / #sayasukatempatini exhibition flooded. Sharon, Audrie (the show's producer), and I were wet, tired, and somewhat in shock.

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We had to cancel the film screening we'd planned for the evening. (Sharon wanted to show "Princess Mononoke". Given the circumstances "Ponyo" would've been more on the nose.)

Lisa, our 14-year-old neighbour, was pretty disappointed.

2/
So Sharon -feeling bad because of the flood, and for disappointing the kids who were meant to turn up for movie night- figured:

Hey, Lisa's just next door, she can hop over and hang out?

So that was what happened.

3/
Read 27 tweets
May 16, 2021
Playing #AThousandThousandIslands in #dnd5e :

Here's the house-rule document, in PDF- athousandthousandislands.com/download-5e-ho…

And that post *already* has long-ass notes. But talking shop about game design is fun, I guess? So, thread:

1/
My fave RPG rule texts are ones that trust players.

Games like Knave and Troika! set their ethos by what they *don't say*, as much as the rules they provide:

"You are sharing a cool experience with friends, here's a scaffold, climb all over it and build something together"

2/
PS: Troika! still has, in my estimation, the best "what is an RPG?" section ever written. Basically:

"Oh wow you are getting into RPGs for the first time, here's what it is, don't be scared, just go for it, I'm so excited for you!"

3/
Read 26 tweets
May 15, 2021
🦋HOUSE RULES FOR A THOUSAND THOUSAND ISLANDS🦋

Some light hacks of 5E for #AThousandThousandIslands. This is basically the first time we've thought about RPG-system stuff for the zines.

Yeah yeah, it's D&D -but hey, *I* play D&D, okay?

athousandthousandislands.com/download-5e-ho…

1/
I'm pleased with the tweaks to xp and skills. (These may seem like trivialities, but I'm the opposite of a rules-design guy, so ...)

Also: Mun Kao made a character sheet, inspired by the flow-chart-y excellence of #MothershipRPG . (Note the "Allies & Pets" column!)

2/
Also: remember that demon hunter who fell in love with one of their targets?

Here they are, as a D&D character class!

(I wrote most of their abilities / powers in natural language, so adapting them to any other ruleset *should* be painless?)

athousandthousandislands.com/download-demon…

3/
Read 5 tweets
Mar 20, 2021
🚨RPG DISCOURSE ALERT🚨

This has always been the most obvious thing to me:

"TTRPGs are a conversation; how you get people into the conversation is design. How you describe a particular place, how you’ve drawn a particular character are as important as mechanical rules."

1/
"TTRPGs are a conversation", particularly-

It feels like a useless thing to point out; every instance of RPG play (that isn't solo play) is obviously "people, talking".

But I've come to realise that this simple observation underpins everything I want do, re: RPG design.

2/
The idea that everything said at the table-

"They've left a key on the table. Do you take it?"
"My character hates dwarves ..."
"Yes, but what *direction* do we flee in?"

Is play. Is the heart of the game, working. Not just when conversation triggers resolution mechanics.

3/
Read 19 tweets

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