@leeintx Okay, first the general concept, then the two-gas variant. Only 1 gas or liquid or solid or solid tile is allowed to occupy a cell. Liquids and gases have a "natural" limit to how much can be put into a tile, in the case of water, 1000kg. *But*, game physics allow exceptions.
@leeintx Pace Ryan in the other answer, it is not a bug. The system works as designed. The developers have repeatedly confirmed this. It wasn't designed to simulate actual physics. It has rules and several "magical" machines, for instance, that violate everything about real physics.
@leeintx Tho there are natural limits, we can break those limits by using the rules. and put substances in artificially high quantities into a cell. We always use a combination of two things: convince a substance to over-pressure, keep them from breaking tiles with that high pressure.
@leeintx So. Where does the water go in an infinistore? Into those six tiles inside it. Though they should be able to hold only 6 tons of water, these are holding a total of 130 tons, the equivalent of a 130 tiles full of water at natural limits.
@leeintx Two questions remain: 1) that's crazy mad pressure on those surrounding tiles, how come they don't break? 2) how the hell did we coerce the game into overpressuring in the first place?
@leeintx 1) The six tiles are surrounded except for that little vertical column with airflow tiles and an airlock. Airflow tiles are anti-hydro: the liquid next to them does not touch them, hence no pressure. And airlock and bunker doors are by definition impervious to pressure entirely.
@leeintx 2) There are multiple ways to coerce the game to overstuff a tile, this is the "two-gas" answer. Those two tiles directly right of the airlock contain two different gases.
@leeintx Those gases are trapped there, cuz of the six orthogonally surrounding tiles: clockwise from the top, a solid, a liquid (with a lid on top), a solid, a liquid opening into the six tile area, an airlock, an airlock.
@leeintx Water pours in, hits the first gas. Rules say liquid can pass *through* gas, but it can't displace it, unless it pushes it out of the way, either into free space, or more usually, into another cell of the same kind of gas. But there's no way for this gas to move or be pressured.
@leeintx Same with the second tile of gas. That, btw, is why we use two *different* gases. If they were the same, the liquid would just squeeze them together. Instead, it goes to the bottom liquid tile. Rules say "that's cool", but now you're overpressure, let's resolve that.
@leeintx If we had just another doorlock or airflow left of the liquid at the bottom, we would create a 1-tile infinistore. But we made that little space to the left in order to let it go there, too, to fit a pump. So it balances its pressure load against the others.
@leeintx There are *other* ways to make an infinistore, and a different way to make one for gases. But they all use the 1-cell 1-substance rule combined with some "just passing through" rule that coerces the substance to wind up over-pressured.
@leeintx Aside: other completely magical aspects of the game: the AETN, the steam turbine, and the hydrogen generator all delete heat, which is impossible. Gases in real life mix, as do liquids. Heat moves by radiation in addition to conduction.
It's a game, not a physics simulation.
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I was hearing it in my heart today, in the car on the way to go get Molly.
It's by a comparative unknown songwriter, can't recollect the name just now, which makes me a bad person. Quincy Jones recorded it first, maybe '75 or so? This take is pure homage to Jones, but I just love Adams's thick timbre, so I prefer this take.
Oxyygen Not Included: Molly's home, yayyyyy, and looking much better, tho not quite fully back yet. Couple of hours to kill before Friday Geek's Night. Here's a new seed. Spaced Out, Big Asteroid, Survival, V-SNDST-C-1974494331-0
I'm ignoring order & symmetry for now. Mission: smallest footprint for barracks, bathroom, and soon enough, mess hall cum great hall and small farm. I am *not* planning my spine to be on that ladder. Instead, it'll be to the right.
If you look close, to the right of that ladder on the upper level and the left of it on the lower, there are two sets of four plants (not in oxylite, which will disappear). That's two nascent nature reserves, when I get the third food level. I think *that's* my spine.
A little experiment. Take a medium length sentence, this one, say, or any other you see nearby, and read it out loud. Really, out loud.
No. Out loud.
Cool! We do this all the time, and I personally think we're not nearly impressed enough by it.
But the experiment's not over.
Now use your mind to make your tongue do stuff. Stick it out. Poke it in a cheek. Touch your two front teeth. Come *close* to your two front teeth but don't touch them.
C'mon now, you've come this far, do it.
Remarkable, isn't it? The degree of control you have.
Not done yet.
Now go back to that sentence, and say it again, out loud again, only this time, use your mind to control your tongue to do it.
G'ahead, nobody's listening, consciously make your tongue shape the words out loud.
Oxygen Not Included, my gas gathering and separating rig.
This is one of those builds that looks way way harder than it is. Had you shown me this two years ago I'd've wet my pants. Now it's one of the earliest things I do.
Let's break it down a little.
The problem: We have a lot of gas, and anything that isn't o2 just slows everything way down, cuz dupes have to work a little, run to o2, breathe a little, run back. Further, most of this gas is useful for other things, if we collected & filtered it. That's what this is.
First, look at the frame. This is a WIP shot. We have a 3-tall that's a little wide, then a bunch of 4-talls in a row stringing out next to it.
Each one of these is an infinistore, a way to store gas at nearly-infinite pressure. We want this, cuz there's hella amounts of gas.
Sam Cooke and the Soul Stirrers, "I'm Gonna Build On That Shore".
This is, first of all, a towering take.
The two singers you're hearing the most of are Sam Cooke and Julius Cheeks. Neither was a founder or base of this group, which started around *1920*. This is 1954.