I pine for the day when UX research is no longer sold as a way to “validate” the designs of products or services.

This thinking limits what teams deliver.

Going down this path just to get a foot in the door creates so much extra work later on to break away from it.
Put another way:

If “validation” is the first time any team members are getting direct exposure to users and their problems, you’re doing it wrong.
I spend most of my time these days helping extremely frustrated UX leaders try desperately to push past the “research=validation” boundary with their leadership.

It’s really a dangerous mindset to let grow.

There are better ways to position research. We’re much smarter now.
User research ≠ usability testing.

Teams using usability testing as their only research method limit their value.

(If I accomplish anything in this lifetime, it will be to get people to stop saying “user testing.” We’re not testing users. We’re testing designs.)
User research, to be effective, has to move upstream.

As @jencardello says, we need to not only ensure that our designs are the right solutions, built right, but that we’re solving the right problems.

“Validation” is the wrong approach.

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More from @jmspool

22 Nov
NPS, UMUX-lite, SUS, CSat, CES…

These are just tools for producing a number that will send your team off optimizing the wrong things.

Best thing you can do is just ignore them.

(If there’s a follow-on ‘verbatim’ question, spend your time there. That could be useful.)
The problem with ‘satisfaction’ is it’s a meaningless term.

Are you satisfied with this conversation?

If you gave me a 7, how is that different than if you gave me a 6? Or a 3?

Everyone brings a different meaning of satisfaction to the survey. We don’t know their context.
When every respondent brings their own meaning and context to a question, you can’t aggregate the answers. You’re aggregating apples, oranges, watermelons, and bees. What’s the average of all that mean?

Satisfaction measures are literally garbage measures.
Read 6 tweets
25 Sep
It makes me smile when a product manager tells me they need a full time researcher before they can do any research.

I look them in the eyes and say “you’re a full time user researcher.”

All PMs are user researchers.
Maybe not a good one.
However, they can become a better one.
User research is what PMs do.

They identify what users and customers need. Why the product doesn’t do that yet. What needs to change to make the user’s life better.

It’s the most important part of their job.
The great user research a PM has, the better their product will be. We’ve got 40 years of product management history to prove this.

It’s too bad the PM literature ignores this fact that user research is critical to great PM work.

It would make their jobs so much easier.
Read 7 tweets
19 Sep
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Read 4 tweets
18 Aug
"Don't let the perfect be the enemy of the good."

In UX design, this thinking delivers more damage than benefit.

There's usually a LOT of distance between good and perfect.

Good leaves room for better, which, when provided by someone else, leaves our designs behind.
We can do more that just good.

We can meet needs and exceed expectations.

We can excel beyond just satisfactory. (Satisfaction surveys should be banned in UX design. They measure the wrong things.)
There's a lot we can do to go beyond just being "good" before we come anywhere near being "perfect."

We should strive to provide experiences that people want, need, and enjoy.

Don't let the good be the enemy of the better.
Read 4 tweets
15 Aug
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Read 5 tweets

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