10 gamedev #animtips:

1. The best way to solidify animation principles is to apply them in as wide of a variety of situations as possible (cycles, slow action, fast action, acting, interaction etc)
2. The fastest way to grow is to get to the “finish line” as many times as possible in the shortest time possible. It’s better to create three highly polished short animation sequences in one month than to create one long sequence in three months
3. Get feedback from only 1-2 people that you really trust. Parsing and validating large amounts of random feedback is a skill in and of itself and is frankly a waste of time early in your career
4. To break into the industry you need to get noticed but to have a long lasting and healthy career you need speed, reliability and positive coping mechanisms to mitigate negative emotions
5. To get far in the industry, your 80% effort should be better than most people’s 100% effort.
6. Animators are like race car drivers. Tech Art riggers are crew chiefs/mechanics. Make many tech art friends.
7. Intuition is really internalized process that you don’t articulate. The best animators (and artists) I know have a reliable methodical process that they repeatedly use in most situations
8. A common rookie mistake is making animations that are too slow because fluidity and smoothness is often attributed to “more frames”. As @ArcSystemWorksU says the less frames you have, the more information you need per frame (smears, multiples, really good arcs)
9. Not getting candid and honest feedback is probably the cause of a lot of people’s imposter syndrome.
10. Using the internet to gauge your skill level is both good and bad. It can be a source of inspiration and a demotivating punch in the gut at the same time. Learning to leverage its utility is important

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