Playing around with some very fake yet still vaguely convincing rope physics
the rope is a quadratic Bezier curve whose middle handle (gray dot) is attached to a spring/damper to a fixed point (red dot) some distance below the midpoint of the two ends depending on the amount of slack in the rope.
If the slack is negative, the spring constant is increased for a nice tightening/vibrating effect.
Inspired by the sheer impossibility of making ropes not go crazy unstable using stock #unity3d physics features.
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