I finally took time to review the 512 Window in detail. The rarity percentage might not be very indicative on @fx_hash_ so here is a highlight thread of emergent behaviours from the system and the most peculiar outputs.
Starting with the unique "Center Cross" (1/512): #69. Nice.
The "Desaturated" (5/512): #17, #119, #188, #509, #510
The less frequent "Tri-shades" (8/512): #117, #154, #161, #222, #364, #385, #390, #470
Some showing "Contiguous grids in one direction" (7/512): #91, #252, #280, #292, #359, #436, #501
Some of which in "increasing bend order" (3/512): #24, #184, #309
And to finish the "Massive" windows (3/512): #252, #295, #501 which display very few division steps.
Thanks everyone who collected (and those still seeking them). To me, one of the best part of this experience, is the surprise induced by the #generative nature of it all. 🎁
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The whole "Window" collection is now minted out. Here's a bit of background process.
First off, I gave myself the constraint of only using the Canvas API. No WebGL, shader or image texture. @nodes_io was the perfect companion to bring it from prototype to final state.
1/7 👇
The whole graph is pretty succinct so let's see how it is structured.
2/7
A "Portal" logic is used to reduce #blueprintsfromhell spaghetti: it allows me to send data from 1 point of the graph to N others without dragging lines all over. Here, it sends the config computed from @fx_hash_ features to the nodes taking care of geometry and drawing.