Imagine gaming combined with zany, old-style Internet chat rooms: messy, experimental and often dominated by men trib.al/hyto7jH
@parmy Most people are generally well-behaved and enthusiastic.
But there seem to be few measures in place to prevent bad behavior beyond a few quick guidelines when you enter a space and features that let you block and mute problematic users trib.al/hyto7jH
@parmy Going in as a woman was also deeply uncomfortable for @parmy at times.
On a visit to Horizon Venues for her first mingling experience, she was the only woman among a dozen or so men trib.al/hyto7jH
@parmy A small group of male avatars began to form around Parmy, staying silent.
As she chatted with a man from Israel named Eran who was showing her how to jump, several in the surrounding crowd started taking photos of her bemused avatar trib.al/hyto7jH
@parmy Meta warns all visitors to Horizon Venues that its “trained safety specialists” can dredge up a recording of any incident, and that users can activate a Safe Zone around themselves by pressing a button on their virtual wrist, muting the people around them trib.al/hyto7jH
🗯An adult avatar who had the voice of a young child screeching an obscenity over and over
😷Someone who kept zooming around & coughing, saying “Sorry! I have Covid”
👶🏼A giant blonde man called BabyFace making animal noises trib.al/hyto7jH
@parmy Moderating behavior in VR is much harder than on social apps.
Instead of just scanning text, you have to process spoken language, visible gestures, how people are moving between one another and more trib.al/hyto7jH
@parmy VRChat, apparently known for its griefers, was wacky. Tiny penguins, fairies and skeletons gossiped and joked around.
At a virtual bar, a cat in a dress served pancakes, while a knight talked about the engine capacity of Tesla’s Roadster with a cactus trib.al/hyto7jH
@parmy Microsoft’s Altspace VR was more civilized.
At a speed dating event, the host was quick to intervene when a male avatar started hovering around Parmy and another woman trib.al/hyto7jH
@parmy When it comes to bad behavior, VR’s big advantage over social media is that harmful content can’t go viral.
The metaverse’s social challenges won’t mirror Facebook’s but will likely be breaches of social etiquette that could turn into harassment trib.al/hyto7jH
Like what you're reading? Sign up to get @parmy's pieces straight to your inbox here: trib.al/Vehn1Cf
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