Traditional gaming studios coming into the P2E space assuming that the game economics work the same as they do in the traditional space, are going to really hurt the people they convinced to buy their NFTs and play their game... 🧵
2/ There is one big fat difference between a traditional game and a P2E game, that happens to be the fact that everything involves REAL MONEY.
Beyond anything else, this means your players expectations are different, and with that - the way they act is different.
3/ This fact is so simple, it is almost guaranteed to be overlooked. The user-behaviour analytics they will have from the traditional games are assumed and applied to their mechanics and economy in a P2E game. These economies are not identical and neither is user behaviour.
4/ Those assumptions that people will "not care" about how you handle transparency, how you randomly adjust in game rewards and mechanics, how you keep selling NFTs (without real use-cases) for $10,000 each and profits going 100% to the studio...
5/ Will absolutely hurt the studio BUT, will hurt the believers, the community, the USERS more because they paid for every little thing along the way.
As I mentioned, this is a simple concept, but when so OBVIOUS yet so easily missed by some studios...
6/ Red flag 🚩
Many studios will understand this, but a lot do not. Try to identify which one does and which one doesn't BEFORE you ape in. ❤️
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