"A dream to some. A nightmare to others!" As it's Christmas let's look back at a film that I think helped redefine an old genre, captivated the imagination and launched many successful acting careers.
Let's look at John Boorman's Excalibur!
For a long time the film industry found the King Arthur story amusing. Camelot (1967) was a musical comedy; Monty Python and the Holy Grail (1975) was pure comedy.
But director John Boorman had been thinking seriously about the Arthurian legend since 1969, particularly Sir Thomas Malory's 1469 telling of the story 'Le Morte d’Arthur'. The mythic theme greatly appealed to him.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.
"OK Gloria, this is an international spy novel so try and look suspenseful. And provocative. And continental. Maybe with a hint of frisson. Just keep it classy."
"OK Deborah, this is a really tense scene in the novel so try and look imperiled. And intriguing. And beguiling. Maybe with a hint of chagrin. Now light me."
"OK Agatha, you're an international hitwoman so try and look dangerous. And possibly Spanish. And equestrian. Give me Spanish horses in your eyes. Be a danger jockey, but a bit teasing. Maybe undo a button."