Kent Bye (Voices of VR) Profile picture
Dec 30, 2021 30 tweets 34 min read Read on X
1/ I agree with @washingtonpost tech journalist @WillOremus that we haven't achieved an interoperable Metaverse yet, but I disagree with his assessment that we won't anytime soon as it depends on how you define a minimal viable Metaverse.

TREAD comparing Metaverse frameworks 👇
2/ Probably the most widely cited series of essays on the Metaverse are from @ballmatthew.
matthewball.vc/all/forwardtot…

It's one of the more comprehensive mappings, although it lacks a comprehensive ethical framework as a part of the Design Guidelines or human rights in the Law.
3/ @Meta's approach to the metaverse emphasizes Interoperability, & they do actually have OpenXR + WebXR implementations, which @WillOremus ignores.
They also claim to be prioritizing Privacy, but only according to their narrow definition of consent-based control of information.
4/ I'm a big fan of @auradeluxe's Seven Rules of the Metaverse essay, which I interviewed him about here:
voicesofvr.com/parisis-metave…

@MozillaHubs' WebXR implementations already starts to meet some of these baseline definitions of a Metaverse that @WillOremus doesn't mention at all.
5/ Here's @roblox's 8 Tenets of the Metaverse captured by @Bloxy_News at their 2021 investor day.

Their vision of the Metaverse is a closed walled garden, but it's also probably the most robust set of user generated virtual worlds + in-game economy.
6/ @Microsoft's vision of the Metaverse points back to their Azure products at the Network Architecture layer, but is also much more in the enterprise context rather than consumer context.
Curiously they don't mention @AltspaceVR, which is their most mature virtual world product.
7/ @Niantic's is a skeptic of a VR-based Metaverse, & the launching of their Lightship APIs is going to catalyze an incredible amount of AR applications in 2022 that is worth pointing out in the context of these discussions as they emphasize the Earth more than other companies.
8/ @XRSIdotorg's mapping of the Metaverse is one of the more comprehensive approaches, although I differ slightly in how they organize & order of the stack.
But they do integrate more of the ethical frameworks, human rights, tech policy, governance, & cultural perspectives.
9/ @avibarzeev's Seven Verses framework does the most comprehensive job of mapping the progression from our existing 2D web/apps into 3D, spatial, immersive experiences.
medium.com/predict/beyond…
I was able to translate his approach into all of the major qualities of presence.
10/ HTC's @AGraylin has been talking about the Metaverse in recent talks, & here's some comparisons he made between the 2D vs immersive 3D metaverse as well as some opportunities & predictions.
@htcvive's trackers enable full-body tracking pushing the limits of embodied presence.
11/ My episode #1000 of the Voices of VR podcast features 120 quotes in a 3-hour hour exploration of the future of immersive technologies, spatial computing, & the #Metaverse across a wide range of industry verticals, contexts, experiences, & applications.
12/ Biggest open question on the Metaverse is the dialectic between closed vs open approaches & whether walled gardens will dominate or if it'll be truly interoperable.
Probably some combo.
See @neilt3d's talk on this dialectic + @thekhronosgroup standards
14/ The biggest factual error in @WillOremus' article is his claim that @Meta hasn't shown support for interoperable standards.
They've been a key driver for @OpenXR @thekhronosgroup standard & have the most robust WebXR implementation in Oculus Browser.
developer.oculus.com/blog/openxr-fo…
15/ OpenXR enables interoperability at the API/SDK layer to be able to write an XR app once & (ideally) have it be device agnostic.
This is a HUGE amount of interoperability that will decouple XR apps from XR hardware.
Interoperable worlds is a diff issue.
khronos.org/openxr/
16/ @EpicGames probably has one of the more comprehensive strategies for the Metaverse.
I'd point to @TimSweeneyEpic's SIGGRAPH 2019 lecture as a pretty robust articulation of their Metaverse vision & what needs to happen.
Audio: blog.siggraph.org/2019/10/siggra…
17/ Another key player of the future of the Metaverse is @qualcomm, who is making the chips that powering nearly all of the mobile XR devices (except for Apple & maybe @Meta in the future).
Their new Snapdragon Spaces implements new features with OpenXR:
18/ This mapping of the Metaverse by @swati1606 does a pretty comprehensive job, although I organize things down differently in my stack by putting the economic aspects lower.
(h/t @amoration & @open_metaverse)
levelup.gitconnected.com/the-metaverse-…
19/ Here's @coinbase's @brian_armstrong & @areeve's Metaverse Stack emphasizing a more decentralized, web3 infrastructure + my translation of their framework.
They're focusing on how a crypto wallet could facilitate aspects of identity & economic exchange.
blog.coinbase.com/how-coinbase-t…
20/ One of my main focus' over the last 5+ years has been looking at the threats to XR privacy in the Metaverse.
My mereological framework extends Lessig's approach as nested contexts.
Here's a talk that explains the need for #NeuroRights protections.
21/ Another big open question about the Metaverse is integrating an ethical design & human rights framework.
Context ends up being a really powerful framework for mapping out the landscape of ethical & moral dilemmas.
See my Oct 2019 XR Ethics Manifesto:
22/ My latest @ARealityEvent talk on XR Ethics emphasizes the need to integrate Responsible Innovation Frameworks into the Metaverse.
We still need to figure out how to integrate #NeuroRights to protect our rights to mental privacy, agency, & identity.
23/ Another theme of my work over the past 7+ years has been developing an experiential design sensemaking framework describing the new affordances of XR including the context, quality, character, & story of immersive experiences.
Here's a 20-min keynote:
24/ When thinking about the User Experience of XR & the Metaverse, the sense of Presence will be one of the more significant new affordances.

I map it out as:
Active Presence
Mental & Social Presence
Embodied & Environmental Presence
& Emotional Presence.
25/ @MelSlater's Place Illusion & Plausibility Illusion is a great foundation for thinking about Presence in VR:
voicesofvr.com/183-mel-slater…

My approach is more closely aligned with @dbchertoff's Active, Cognitive & Relational, Sensory, & Affective Presence:
voicesofvr.com/557-using-expe…
26/ Here's VR presence researcher @RickSkarbez's survey of Presence Theory:
dl.acm.org/doi/10.1145/31…

There's lots of approaches, but my approach still resonates the most with Chertoff's.

Here's my 2 previous interviews with Skarbez
voicesofvr.com/130-richard-sk…
voicesofvr.com/555-vr-researc…
27/ In my Nested Contexts Metaverse Stack, "Apps, Experiences, & Context" represent the wide range of industry verticals & different types of apps, & the "User Experience" includes "Qualities of Presence, Character, Story, etc." covering a broad range of new immersive affordances
28/ @WillOremus says "the best microcosm of what a metaverse might look like is Roblox."
It's arguable that @VRChat is a better representation.
Or even @RecRoom.
Yes, both are still closed walled gardens, but probably closer in terms of VR implementation, UI/UX, embodiment, etc.
29/ @MozillaHubs or @cryptovoxels or @webaverse are maybe closer to the Metaverse in terms of having a more decentralized, social VR implementations of WebXR, but these all have been taking inspiration from what's been happening in @VRChat or @RecRoom much more so than @Roblox.
30/ I understand @WillOremus' argument of "The metaverse doesn't exist yet, & it probably won’t anytime soon."
When is an open question.
OpenXR, WebXR, & WebGPU will accelerate interoperability.
The User Experience of VR is necessarily happening in closed walled gardens for now.
END/ The Metaverse will be shaped by larger dialectics between centralization vs decentralization & monopoly control vs community ownership w/ some sort of combo as it is today.
It's an unfolding process.

See my latest talk on Process Philosophy for more:

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Kent Bye (Voices of VR)

Kent Bye (Voices of VR) Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @kentbye

Oct 11, 2022
1/ THREAD covering @Meta's #MetaConnect, which is starting now.

I'll be covering all of the announcements, watching all new videos, & reading all of their press releases. They usually dump a ton of new info

Follow here: facebook.com/events/6307993…
Or here:
2/ Zuckerberg saying we're going to be taking another big step forward with VR after walking through a history of VR tech since the Oculus acquisition.
3/ @boztank talking about some ecosystem stats for VR apps.
Philosophically they want to make ecosystem more open & how some apps have onboarded via the App Lab. Will push towards openness.
Read 119 tweets
Sep 22, 2022
1/ @PICOXR officially announced the Pico 4 today.

Pico was acquired by Bytedance (aka @tiktok_us) & they’re taking on Meta as the best standalone VR competitor to the Quest (but only in Europe & Asia to start).

Thread 🧵👇 to digest the livestream & news
ImageImageImageImage
2/ My sources of @PICOXR news are the official livestream👆

@CasandChary have the most comprehensive & digest & hands on:


@vr_oasis did a hands-on analysis


@RtoVR has the best specs breakdown here:
roadtovr.com/pico-4-announc… Image
3/ Here's 1st of 4 trailers @PICOXR showed during their Pico 4 announcement livestream.

Pico 4 has color, mixed reality passthrough while Meta is expected to launch similar features with Meta Quest Pro but at a higher price point.
Pico 4 Pro details to be announced at AWE Lisbon
Read 33 tweets
Sep 14, 2022
1/ Starting now is the #ARVRPolicyConf22 led by @XRAssociation & @ITIFdc.


I'll be tuning in & covering the talks in thread🧵👇

I expect the framing will be business-friendly as XRA is a trade organization representing Meta, Unity, MSFT, Sony, & Google.
2/ @XRAssociation's Liz Hyman opens the #ARVRPolicyConf22 & mentions they just launch a 4-page #HowXRWorks infographic yesterday called “Into the Digital World: XRA’s Guide to Immersive Technology”
xra.org/howxrworks/
3/ Reality Caucus co-chair @repdarrellissa gives the opening keynote at #ARVRPolicyConf22.
delbene.house.gov/news/documents…

Says that they were able to include instructions for immersive technology for the National Science Foundation & insert AI language into the THUD bill.
Read 70 tweets
Sep 13, 2022
1/ I recorded an epic recap & reviews of the 30 immersive stories in competition at #VeniceImmersive with @vrgeschichten.

We chat about each experience for ~5 min, & so it's a comprehensive break down of this year's selection.
voicesofvr.com/1121-venice-im…

20+ interviews coming soon Image
2/ I'm about to release other 20 podcasts from #VeniceImmersive, and here's a sneak peak of the 26 episodes, which total just over 24 hours worth of coverage. Image
3/ Here's the Twitter thread of my live coverage from #VeniceImmersive, which starts with an interview with co-curators Liz Rosenthal and Michel Reilhac.
voicesofvr.com/1119-venice-im…
Read 28 tweets
Aug 29, 2022
1/ Venice Immersive features 75 immersive stories.
I got a preview of highlights by co-curators @LizRosenthal & @michelreilhac (includes links to 30+ #VRChat experiences)
voicesofvr.com/1119-venice-im…

I'll be onsite at #VeniceImmersive covering the fest & this is will be my THREAD🧵👇 Image
2/ There will be 10 hours of different #VRChat world hops during #VeniceImmersive spanning 30 different worlds.
The guided tours are only available on site, but the worlds are public.
I link to all of the @VRChat worlds by genre at the bottom of this post:
voicesofvr.com/1119-venice-im… Image
3/ The video below has trailers for the 30+ different #VRChat worlds featured in the #VeniceImmersive World Gallery Selection.

Find links to these worlds at the bottom of this post: voicesofvr.com/1119-venice-im…

VIDEO:
Read 46 tweets
Aug 23, 2022
Meta is rolling out their Meta accounts today.

They’re introducing a follower model option, which will be interesting to see how that works with a medium that is primarily synchronous.

Blog overview
oculus.com/blog/getting-s…

You can still use Oculus acct on Quest 1 until 2023. ImageImage
2/ I migrated my account and made it “Open to everyone” to follow + “Anyone can see this profile.”

Friends are now called “Mutuals” and folks who you’d don’t follow but follow you are followers who can track your activities.

See
store.facebook.com/help/accounts/…

store.facebook.com/help/quest/art… ImageImageImageImage
3/ The new language around Mutuals as Friends and “follow requests” is confusing.

A “follow request” should really be named “mutual follow request” as accepting a “follow request” is the same as accepting a friend request.

“Should I let this person follow me?”= friending them. Image
Read 6 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(