If I am serious, that presentation was an insight into the limits of the imagination and creativity of the management of the company. Just because you hit the jackpot doesn’t mean you have the talent to do whatever you think of, or even that those ideas you can think of are good.
It honestly, and this is just me, looked like the normal, slightly-out-of-touch-rich-people-thinking-they-invented-everything routine. There was nothing interesting in what they showed, and most of the ideas were stale already decades ago.
I made a game with a meta-verse interface, and worked on an early cyberpunk game, both in the 90s. Both would not be considered useful interfaces. Second Life is a masterclass in what works and fails in these spaces and none of that learning seemed to be reflected either.
In 8-10 hours this will be Posole, for our last full family meal before we send @Max_Blackley and @monty_decker off to University. I am feeling all of the feelings. I have checked the rules and I’m lowering the whisky threshold to noon or before.