Well, I was - - this is literal - - just in the middle of typing the first line of code for the day when the power went out.
Country living, here, amid the snow storm. It will be out for several hours, minimum. Odds are good all day and in to the night.
No fear, tho we are well equipped and well stocked. Just frustrating.
<sigh>
A lost day. After our particular line breach, so a friend reports, there are 43 households. There are other breaches still with thousands of households on the far side. Likely no power until tomorrow afternoon.
And another powerless day today. We're fine, here, but I am grumbly just the same. I really had a whole bunch of work planned, I swear it.
Aaaaaaaaaand, we're back.
Two and a half days with no electricity.
It was, emotionally not physically, remarkably unpleasant for me. I now know what my January "Checking in..." newsletter is gonna be about, tho.
I'm sitting here on the Wednesday after Hell Week, having been forced idle for 2.5 days, and I am seriously asking myself how much time I get to play, now, before I go back to working.
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In our efforts to optimize the Many More Much Smaller Steps (MMMSS) path, we've tried and rejected the "shortest-distance" floptimization. Today, let's take up the "pin-making" floptimization, in which we create specialists, stations, and hand-offs.
Your periodic reminder: as much as I enjoy thinking and writing and talking about changing code, changing the world is far more important to me. Please join me in supporting and enacting change for social equity.
Black Lives Matter.
The seeming awkwardness of the MMMSS path pushes us to propose various optimizations. Unfortunately, most of these are based in analogies that flop, they don't actually improve that path. We call them "floptimizations", and today we'll take up the pin-making floptimization.
As I said, this is always a dangerous time for me. The BBQ is coming on, but it's not full-on yet, so I need to watch food. I don't have a lot of coal or a lot of algae. Most seeds have a major vein of coal somewhere, but I haven't found it yet.
And there are so many projects to pursue! I think the answers are: 1) stabilize the coal & algae situation. 2) get some shipping going to reduce labor. 3) get some o2 going to reduce power and labor both.
Oxygen Not Included: It's a Saturday, and I'm doing some light writing, but I'm also playing some ONI. This is c45 of seed V-SNDST-C-182555902-0, Spaced Out DLC, classic, survivor.
This time, I built my "bad base" on the frame of what will be the ultimate hab unit. Everything's still crummy and WIP, but it's also overlaid over what will be fine. I got lucky with a well-placed natural nature reserve. Where the mealwoods are is where the atmo docks will be.
The big next step with the hab unit is actually two levels above the cots: I want to start the first drecko ranch there. That's the one that needs cool temperatures, so when I cool my base, I'll be cooling that one, too.
We've built ourselves a positive case for "Many More Much Smaller Steps" (MMMSS). There's a counter-case, tho, based in a trio of proposed optimizations. Sadly, those optimizations usually flop. Today, let's take up the "Shortest Distance" floptimization.
Folks, I love thinking & writing & talking about geekery, and I hope you do, too. But before we start, I want to say that social justice is a far more important issue to me than anything in geekery. Please keep working for & supporting change.
Black Lives Matter.
The counter-case to MMMSS is supposed to be a set of optimizations -- ways around the odd disorderly-seeming path forced on us by stride-limits. They are *compelling*, these optimizations. But false. I call them "floptimizations".