Instead of putting players through a scripted routine of pre-determined 1 on 0 techniques, literally just play defense to improve the effectiveness of individual workouts. Use varying starts, always in a new location, with specific constraints on the offense (eg only threes).
I respect coaches who spend significant amounts of time planning their workouts. I still plan, but in a very different way. I avoid going through a list of specific techniques (aka “moves”) I want to impart on the player as the “correct” way of doing something.
Instead I look at what the player specifically needs as well as giving giving them an input in the workout. I then play “guided defense” most of the time, using my positioning to replicate situations seen by real defenders in a game.
I believe many coaches mistake 🏀 for Pokémon - “Gotta catch ‘em all.” Basketball is nothing like this. Players do not need all these moves on moves on moves. One solution which they can adapt an endless variety of ways is far more effective.
The best way to develop this is through examples shown in the video above. Most of the time, playing against other real defenders is the best way to do this. The advantage of the individual is the time on task is so high so the player gets so much repetition (without repetition).
Soon it will get to a point with this player where a change in individual constraints will make this type of practice less effective. With Linus being 6ft 3, I am the same height and can (just about!) move well enough to replicate defenders at a decent EU youth level.
Linus is 16 though. He will continue to grow and also as he develops his body through strength training (while mine declines through aging!), there will be a time soon where my defense is not challenging enough. I can change task constraints but a better def is the best solution.
This is why I do not think current trends in the NBA and other pro leagues with players playing against coaches is task representative. It’s the same in the NCAA vs student managers.
Playing against other players is the best solution, and designing the workout so players interact with as many different players as possible is key (respecting the role of individual constraints).
On a side note, for players of an age where vs coach is still effective, it’s a great way to stay in shape! This is how I’m completing @lono610’s January well-being challenge (every goal met but the alcohol goal has alluded me. Living in Piemonte is too tough! 🇮🇹🍷)
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😀 Thread on the importance of FUN and how this is misconstrued, particularly in the youth sectors of big pro clubs in Europe. This creates a perpetuating cycle which other youth coaches then emulate, damaging the experience players have of our sport.
Many GMs and coaches don’t think high level youth prospects can be developed while having fun. I have no idea why this is the case. Credit to a great book I am reading “Myths of Sport Coaching” (HIGHLY RECOMMEND), where many studies on this topic referenced.
🧠 Where does this stem from? The work of Daniel Kahneman was referenced in the book. As humans we hold onto existing schemas that result in errors in our thinking. This is very prevalent in 🏀 coaches, seeing fun as something only needed for rec ball.
While there are some consistencies with the jump shot, no shot is ever the same. Coaches talk about and attempt to train players to use the exact same, “repeatable technique” but this is impossible. What constraints affect the shooting motion? Read on… @BBallImmersion
▪️Distance from the basket (Elliott, 1992; Elliott & White, 1989; Miller & Bartlett, 1993)
▪️Presence of a defender (Rojas, Cepero, Ona, & Gutierrez, 2000)
▪️Body posture at ball release (Ripoll, Bard, & Paillard, 1986)
▪️Other movements completed by the player before shooting (Lorenzo & Arago ́n, 2003)
▪️Field of view (Oudejans, van de Langerberg, & Hutter, 2002; Ripoll et al., 1986)
▪️Physical characteristics of the player (Hudson, 1985b; Rojas et al., 2000)
💊Thread: re-thinking traditional "basketball vitamins"
👉This is the closest we would get to vitamins. Instead of 1-on-0, using scripted defense. The cut-off cues a protection plan, which must be different every time. Nash, Barkley, Bounce Out or Back-Pivot.
💡Rep without rep
The problem with normal vitamins in player development is that players make 95%+ of all their reps. This shows the level of difficulty is far from desirable and therefore any supposed effect from the "vitamins" is completely negated. Even a scripted D = more challenge
3⃣ Stay for x3 reps, then change roles, then change locations.
🌬️Typical vitamins are completely unopposed (1v0) and lacking in any form of task representativeness.
💡I do not believe in vitamins because every week the conditions are changing. Plus doing the same thing is boring!