It's so amazing seeing all the love and recognition (AND AWARDS BAYBEEE) that #TheMitchellsVsTheMachines is getting!! It's one of my favourite things I've ever worked on, so here's a ๐Ÿงต about another one of the shots that I animated!
Having excellent storyboards to work from, I didn't want to stray toooo far from the poses but still wanted to pitch ideas wherever I could! Here are some very loose scribbles from when I first got the shot assigned, just trying to get a feel for the moment! Image
My pitches that strayed from the boards all went a bit too far hehe like Rick carrying Katie up the hill on his back and Aaron holding up Monchi Lion King style, BUT the one thing of mine that stayed (that I am very happy we got away with) was Katie losing her tooth ๐Ÿค“
I find it's always best when pitching ideas to not be afraid to push it as far as you can! Even if it ends up not being right for the moment and you need to reign it in. Be confident and specific with your decisions and it will lead to clearer feedback!
And maybe YOU TOO will one day have a shot that you animated on the cover of People Magazine! ๐Ÿคฉ Image
And this shot of Katie holding the magazine was animated by the incredible and lovely ๐Ÿ‘‰ @niravital !!!

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More from @cgratzlaff

Jan 29
I want to revisit this old thread I did about this shot I animated on #TheMitchellsVsTheMachines and give you a bit more of an in-depth technical look at how a shot like this was managed for all you 3D animation nerds out there! โšก๏ธ

Unfortunately I'm not allowed to share what the layout on this shot looked like when I got it assigned to me, so you'll have to just imagine the Mitchells all in T pose moving in a straight line through the mall ๐Ÿ˜…
When we get shots from layout, all of the animation is baked on ones on the characters' main controls and camera. Usually this is fine because we won't need to touch the camera too much in anim, and if we do then it will be a small adjustment (most of the time).
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