This highlights exactly what's awful in today's prominent Early Access models.
The premise is: You can buy our still-in-development game for a discount, as long as you understand it's still in development.
It used to be that games were shipped when they were finished. Nowadays, it's easier for smaller studios/indie devs to fundraise *while* developing, but now they are far less incentivized to actually ship all the features and content they promised their user base. 3/x
Counterpoint: Buyer beware. That's the risk, right? Pay less, know what you're paying for.
However, many games are 'stuck' in Early Access purgatory because devs were not incentivized to ever ship the complete game.
Raising through NFTs is Early Access on nitro. 4/x
Just stating it will be so doesn't make it so. "By building the games on open and programmable assets they will create far more economic value"
This hand-waving doesn't magically spit out sustainable game economies. 5/x
When @TimSweeneyEpic talks about the metaverse, composability and interoperability, he mentions a seamless, non-transient experience where users can take their identity and possessions to different avenues across the same worldstate. 8/x
But for that to happen, there are so many technological and legal hurdles to overcome it's mind-bogglingly difficult.
NFTs can't possibly store on-chain the data it takes to render them as objects in any game, let alone a myriad of games. 9/x
I'm talking sprites, animations, textures, sound files, logic for how this all comes together. On top of that you need to specify royalties, but that touches on IP rights and enforcement. Not to mention different jurisdictions play by different rules. 10/x
Most gamers don't care for strapping economic value on their hobbies. The 'financialization of fun/everything' is a real criticism to address.
People play games because it's fun for them. They pay money expecting nothing back but entertainment. 11/x
The notion of slapping economic value or forcing casual users to min/max their way of doing... everything, is far removed from what drives gamers to actually play games.
Moreover, this opens up a whole new can of worms — now a game's balance is cohesively tied to economics 12/x
Meaning P2W becomes more of a thing, something gamers absolutely loathe. Not to mention potential balance-breaking issues when allowing for external assets to be used within games.
13/x
A common saying is "imagine you spent 1k hours on a game, and now you want to take your assets into another game so your progress and money spent (aka value) is preserved", right?
14/x
Now imagine that same person hopping into your game, with boatloads of value from their previous game. Suddenly their rare helmet is now a rare gun in your game, allowing them to leapfrog everybody else. Or worse, they could dump their items on the market, destroying balance 15/x
NFTs don't also confer ownership whatsoever unless specifically stated, as the folks from @Spice_DAO learned not long ago. You can own the NFT without owning any rights to use any shred of data or derivatives of that data. 16/x
Unless they're actually interoperable outside of the games, again, putting technical limitations, data availability and legal/compliance issues aside, they are indeed a cash grab.
Players aren't happy with the shift to P2W and selling cosmetics. 17/x
And added to the other bits of criticism I mentioned, it comes out as nothing BUT a cashgrab and that's why you see every major gaming community push back when their game of choice announces some sort of NFT play without involving the community beforehand. 18/x
They're not fun to play. They rely on grind, they must. (in P2E)
Great teams are indeed building, but the technological stack across the board (infra and standardization included) is still so nascent that it's a moot point. 19/x
How will you handle storage when creators and users generate heaps of content and new NFTs? How will different engines and dev environments handle different NFTs made entirely differently from one another?
And ultimately, yes, the devs have the final word. 21/x
Again, the on-chain data is very limited. For anything game-ready, you'd need to store the data off-chain and then its up for anyone's interpertation.
Games are still moderated and controlled by their devs, 'backed by blockchain' or not. 22/x
Only through a grassroots, bottom-up ecosystem design will you be able to overcome *some* of these hurdles and really leverage the network effect @justinkan is trying to illustrate in these points. (alpha) 23/x
Takes a short detour to shill the chain his project is on, but I'm honestly not bothered by this, aren't we all pumping our bags? Shoot your J, J.
(I too think the environmental part is exaggerated) 23/x
First of all, let me start by commending Eva for a wonderful article. She formulates her theses, explores them in-depth, tries to poke holes and voice counter-arguments, and utilizes examples, explanations, and data to articulate her points.
As a sucker for good research, kudos
Right off the bat, I think this differentiation between the two core crypto-gaming categories makes a lot of sense.
Incorporating Maslow's Hierarchy of Needs is a nice touch. It touches on the *why* which is often overlooked.
An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe jvwr-ojs-utexas.tdl.org/jvwr/index.php…
Allow me to interrupt $BADGER's god candle, @KylieJenner photoshopped memes and various L1 shills on your timeline to talk about a cool, extremely-niche subject that's dear to my heart:
Lucid dreaming
In the course of everyday life, we rarely reflect on our global reality orientation and state of consciousness.
Even less do we question whether we are awake or not.
Ask yourself this question right this instant — "Am I dreaming right now?"
Some of you will not even bother to ask. Others will dismiss the question with an obvious 'of course I'm awake, duh' answer.
It's hard to truly question the nature of your reality sans an alternative
'1. For this project, there was an usual buying by known addresses of famous influencers.
Checking their addresses and their subsequent balances and tx history, this leads me to believe that this crunch on supply might drive up demand.'
@mevcollector@PranksyNFT@beaniemaxi@DerpyBirbsETH '2. Checking to see if paper mache hands are dumping the listing we can see that nansen probably has a hard time tracking this data from @opensea as the collection is unverified still and the data is kinda messed up or there aren't many sellers'