Headline-itis is an understanding of the world based entirely around headlines (short summaries inherently lacking nuance, context, or any of the signifiers necessary for determining truth or meaning).
It is made much worse by social media algorithms tuned to promote outrage.
"Man jailed because his brakes failed" creates far more outrage than "Man jailed for killing multiple people after deliberately driving past multiple ditch zones that could have avoided the tragedy", and so THAT'S the version of reality that is aggressively spread by algorithm.
This doesn't even require malicious intent on the part of the headline writers (although it can; and there are obvious incentives for them to do so).
There are tens of thousands of headlines being written every day on hundreds of news sites. Natural selection will pluck out the ones most likely to generate outrage.
Blaming the "algorithm" here isn't exactly accurate, either. The algorithms are tuned for engagement. We collectively CHOOSE to have outrage be the thing we engage with.
We could instead choose joy or beauty or anything else. But we choose outrage.
We are the algorithm.
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1974 D&D. It's the beginning. Baseline for everything that follows.
Traveller (1977) does triple duty for me.
- Insight into what the first generation of RPGs responded to 1974 D&D.
- First science fiction game.
- Includes a Lifepath system, giving us a first step in looking at approaches to character creation.
The DMs Guild license gives WotC unlimited rights to use your material and prevents you from publishing anywhere else because they're giving you access to their settings.
There's reason to believe that without the protections of the DMs Guild license, people would be able to essentially stake out areas of, say, the Forgotten Realms and effectively prevent WotC from using them.
(This may or may not be true, but it's a legitimate risk and there's no way they're going to take it.)
When I was first reading through Phase 3 (the gazetteer of the Savage Frontier), I was bemused by the campaign's obsession with desecrating holy sites.
For example, Special Interest XP (which partially tied PCs gaining XP to them spending GP on civic projects) had the incredible result of having 1st level characters founding a meadery, building shrines, etc.
@MTBlack2567 Colville did "run realm to get cool abilities you can use during adventures." The results tended to be dissociated, but were an interesting carrot.
I think you might want to go the other way: Add realm-oriented abilities that characters get automatically when leveling up.
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@MTBlack2567 OD&D and 1E did this to some degree, with characters automatically attracting followers, etc. But if you give players cool toys, they WILL go poke at the thing that lets them use them.
Let's get this straight: The original Buzz Lightyear is from the animated series in Universe T1 and was voiced by Patrick Warburton.
In Universe T1 the series was a huge hit and they made Buzz toys, one of which was bought by Andy's mom (she's got it going on).
We can film events in Universe T1, but only through Pixar's proprietary transdimensional LIDAR sensors. That's how the documentaries Toy Story 1, 2, 3, and 4 were filmed.
Pixar could also record audio, but not 2D images. So they recorded the audio from the original animated series and then re-animated it for UPN & ABC.