I guess its about time I shared some "Cat Burglar" panels. For most of our assigned sequences, we kept our boards super rough knowing that we'd have a team of amazing revisionists/designers to flesh things out later, but early on I had some time to go "overboard" on my tiedowns.
It was fun drawing Rowdy & Peanut. Designer extraordinaire @3optic designed the characters for the project, and he has a knack for capturing the solid but off-kilter wonkiness of the golden age Tex Avery style, and I tried to channel Carey's approach as much as I could in boards
And of course, it can't be an homage to Tex without some wild takes. I didn't get to do too many, but I tried to find as many opportunities to do so as I could when the sequence called for it, as well as tried to not copy any classic ones verbatim.
It was pretty easy getting into the Tex mindset when I came on. Having 5-ish years of experience with Looney Tunes beforehand certainly helped, and it continued to do so when I went onto Cuphead right after. Still, I don't wanna be forever typecast as the "classic cartoon" guy.
For the most part, my boards looked like this: scribbly, rough, blue, but more-or-less clear in expression and staging. I hope it wasn't too much work for the revisionist team to go over later. Either way, they did a fantastic job seeing our boards through to final!
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I've worked so hard boarding these last 10yrs, wearing so many hats and dealing with the unrealistic expectations that come with it, that I've irreversibly made myself sick, which has affected my quality of life since. Enough is enough. #StoryCraftUnite#NewDeal4Animation
I have constantly sore wrists. Chronic headaches. I take tons of painkillers to numb the pain. I walk with a cane now. It's a key topic in therapy. I have no time to properly care for my body... made worse by pandemic life, with no let up. #StoryCraftUnite#NewDeal4Animation
And the worst part of all, the studios and the toxic environments that many times come with the job has made us believe that this is necessary. That this is our fault. Our reward. Not anymore. #StoryCraftUnite#NewDeal4Animation