When I left Netflix due to burnout, someone outside our industry told me I was making a big mistake and I should continue to work hard. Here’s something many don’t understand: our work doesn’t truly start at 9am and stop at 5pm like most jobs. #StoryCraftUnite#NewDeal4Animation
Our brains are constantly working. It’s something we can’t truly turn off. It’s sometimes a blessing, but most times it’s a curse. We are taxed each and every day and it gradually wears us down mentally and emotionally, not just physically.
And pandemic life certainly hasn’t helped. Plus unpaid overtime, no residuals, pay rates that haven’t really increased since the 90’s, and biggest of all, studios now expecting us to do work that once took 10-12 people to do. It’s truly unfair #StoryCraftUnite#NewDeal4Animation
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I've worked so hard boarding these last 10yrs, wearing so many hats and dealing with the unrealistic expectations that come with it, that I've irreversibly made myself sick, which has affected my quality of life since. Enough is enough. #StoryCraftUnite#NewDeal4Animation
I have constantly sore wrists. Chronic headaches. I take tons of painkillers to numb the pain. I walk with a cane now. It's a key topic in therapy. I have no time to properly care for my body... made worse by pandemic life, with no let up. #StoryCraftUnite#NewDeal4Animation
And the worst part of all, the studios and the toxic environments that many times come with the job has made us believe that this is necessary. That this is our fault. Our reward. Not anymore. #StoryCraftUnite#NewDeal4Animation
I guess its about time I shared some "Cat Burglar" panels. For most of our assigned sequences, we kept our boards super rough knowing that we'd have a team of amazing revisionists/designers to flesh things out later, but early on I had some time to go "overboard" on my tiedowns.
It was fun drawing Rowdy & Peanut. Designer extraordinaire @3optic designed the characters for the project, and he has a knack for capturing the solid but off-kilter wonkiness of the golden age Tex Avery style, and I tried to channel Carey's approach as much as I could in boards
And of course, it can't be an homage to Tex without some wild takes. I didn't get to do too many, but I tried to find as many opportunities to do so as I could when the sequence called for it, as well as tried to not copy any classic ones verbatim.