I spoke with Patrick about illusory walls and their frequency/ usage throughout the Souls games, while he researched the history of the term, the mixed use of "illusory" vs "illusionary", etc. Check it out!
"A Google search for “illusory wall” brings up references to Demon’s Souls, but it mostly seems like people are applying this term retroactively."

This is spot on and I can provide a little more context-
There was mixed use in the community, for sure, but the Atlus guide never used the term and the wikidot wiki exclusively said "illusionary" while the game was contemporary.

Its only use of "illusory"? A while after Dark Souls 1 came out.
One deep dive I was unable to square away. Does anyone know how many Bloodborne has if you count every possible randomized dungeon?

I wonder if a Tomb Prospector out there is able to dump that info in some way. Inquiring minds want to know!

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More from @illusorywall

Mar 18
#ELDENRING / Elden Ring
So the 1.03 Patch Notes had a vague note about misc fixes. I wanted to see if we can get a good list going here of these unnamed changes, with video/ photo documentation to help provide some proof.

If you have an example I will add a QRT to this thread. Image
Some missing killboxes that allowed the death cam to trigger while the player survived have been fixed (but not all).

One specific one that's been found so far is this pit in the Impaler's Catacombs:
Scripted falls that are supposed to turn off fall damage + death previously had an issue where attacking-while-falling somehow confused it and caused death anyways. This appears to have been fixed as well.
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