THE THIRD REICH AND THE ORIGINS OF VIDEO GAMES: How The Nazis Invented Video Games
In recent years, the Video Game Industry has tried to distance itself from its association with right wing internet culture. But is this possible, given that Video Games were a Nazi invention? 🧵
It’s not hard to go far in today’s Video Game Industry without running into allegations of antisemitism. The VG market is dominated by a number of virulently antisemitic developers including (but not limited to,) @EA, @EpicGames, @BethesdaStudios, @Blizzard_Ent and @Pokemon_cojp
Why? Because Video Games as a medium arguably originated in Nazi Germany they will perhaps always be tarnished by these values. Though many place the origins of Video Games in Japan, the core concepts & values were actually developed in the Third Reich and disseminated post war
Eg it’s a little-known fact that the video game developer Namco had at least two former Nazis on staff and Nintendo three including Zelda co-creator Hans Blïtzen, who prior to his hiring was a Post-War US intelligence asset in Japan and a close friend of Shigeru Miyamoto’s father
Many such figures had been associated with the ‘Bewegungsspiel’ Initiative (lit. ‘Motion Game’, from where we get ‘Video Game’), a Nazi research initiative which Hitler had personally approved the creation of to train, propagandise and ‘enhance’ soldiers in preparation for war
Though the project was ultimately unsuccessful, much like the former Nazi scientists involved in developing rocketry, many of those involved took the ideas developed out into the wider world - with many of those ideas being foundational during the creation of the industry proper
Space Invaders was originally devised as a training and propaganda tool for this initiative. Originally called ‘Invasion des Untermenschen’, it featured a shooting range reaction test in which a soldier had to quickly shoot invading ‘undesirables’ to save Germany from subversion
Pac-Man too was inspired by a programme designed to hone reflexes while brainwashing soldiers into the need for lebensraum. In dark, maze-like training complexes, soldiers were ordered to consume balls representing Polish grain while evading spirits representing aggrieved Jews
The Super Mario series is inspired by Josef Mengele’s experiments on the effects of psychedelics on camp prisoners. Injected psilocybin (mushrooms) would cause hallucinations, during which German folk motifs like castles and princesses that became Mario staples were prominent
Mengele would also pit prisoners on drugs against each other in twisted cage fights to record their effects, with lead pipes (today’s Warp Pipes) as weapons. Particularly weak prisoners were known as ‘Goombamenschen’ (today’s Goombas). Bulky prisoners would be called ‘Die Böwser’
These are only some examples. That so many beloved IPs find their inspiration in Nazi military experiments is perhaps why their themes resonate so readily with extremists and have cemented the culture that has grown-up surrounding gaming as a breeding ground for radicalism
Indeed, much modern internet slang references Nazi Germany. The term ‘Gamer Moment’ is a translation of the original German ‘Eine Zeit zum Spielen’ (lit. ‘A Time to Play’), a sardonic reference to Nazi consumption of amphetamines during heated battles to reduce anxiety and stress
The far right phrase ‘-in Minecraft’ also has its origins in Nazism. Minecraft is a transliteration of ‘Mein Kraft’, (lit. My Craft) a reference to a passage from Hitler’s Mein Kampf in which he compares removing undesirables from a nation to the artisan’s practice of his craft
More gaming terms we get from Nazis:
- ‘Level Up’ (from ‘Deutschland aufleveln’, a Nazi slogan about growing Germany)
- ‘Co-op Mode’ (from ‘Das Volk zusammen’, about the people coming together)
- ‘Game Over’ (from ‘Das Jüdische spiel beendet’, a lament in Geobbels’ diary, 1930)
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If even Bhutan is importing temporary workers now (after descending into civil conflict in the C20th over large numbers of Nepali ‘temporary’ workers it imported and later deported) it really shows the triumph of apathy in politics - a powerful ideology of ‘Nobodycaresanymoreism’
Bhutan and Sikkim are two culturally and historically similar Himalayan Mountain Kingdoms that both experienced large influxes of Nepalese labour migrants but which met with very different fates. In Sikkim, Nepalese migration was so great that eventually the Nepalese migrants were able to successfully lobby for the dissolution the country. In Bhutan, the King ordered the Nepalese migrants to be deported after open conflict broke out between the Bhutanese and Nepalese guerillas. Sikkim was absorbed into India. Bhutan still exists as an independent country today. Presumably this historical experience would be enough to dissuade Bhutan from beginning the process of importing labour all over again
Proliferation of slop online ie content of poor or middling taste is a product of the ‘Coca Cola Effect’ - it is the majority’s revealed content preference because it is the content it finds most accessible. Algorithms now dominated by the tastes of third world middle-aged women
If you want to ‘fix the algorithm’ you have to understand that most people like this kind of slop content so-called, you can’t scold them out of it. That is also assuming too you are a manager at X or elsewhere with actual taste able to properly discern slop. Mentioning no names
When you encounter the worst excesses of the present-day dispensation (‘Gay Race Communism’ some call it) it is easy to imagine that the ideology is, in its various manifestations, motivated by resentful sentiment. In many cases it is, for sure, but it is a mistake to think it is always like this in its conception. The material consequences of the ideology are, if you are being precise, a confluence of multiple competing aesthetic and moral visions
In this sense, is interesting to ask why it has taken root so deeply in the Anglosphere. While there are a large number of far left sympathetic politicians, creatives etc in these countries it would be incorrect to say everyone who has ever been pro-mass migration there is far left. For a certain cohort of well-intentioned pro-mass migration ‘Anglos’ it is more correct to say that their actual ideology is ‘in their heads’ something closer to a utopian ‘Star Trek Liberalism’ rather than a more sinister ‘Gay Race Communism’
There is a good ‘Bronze Age Pervert’ line that what ‘Anglos’ really want is ‘Anglos at the head of a rainbow coalition of all the races exploring space together’-ism AKA ‘Star Trek Liberalism’. Actually on a phenomenological level this is often true; this is the WEIRD Anglo disease; this is ‘just what they’re like’; in many ways this is actually what they imagine is happening in their heads when they advocate for de facto ‘Gay Race Communism’. This vision of the end telos of the ideology (which is not even really seen as an ideology, just ‘basic decency’) is a far more compelling vision than the visions presented by the nastier far left strains of it it transmogrifies into in more democratic practice (especially alongside continued demographic change). In this form ‘Star Trek Liberalism’ is quite easy to become attached to, people are often very emotional about it. When you argue against people online who defend a version of this position you will sometimes be arguing against a person who genuinely believes they are defending ‘John Lennon Globalism’
‘Star Trek Liberalism’ then is the best, most utopian version of the present-day so-called ‘Liberal’ settlement, its end telos, ‘the kind of future its advocates actually want to bring about’. You could describe it as something like ‘Highbrow Multicultural Utopianism’. Some of its advocates might describe it as ‘Humanism’. This is in essence high-functioning utopian ‘Liberalism but only for 130IQ+ Anglos’ with the assumption that everybody on Earth (and in space) is also a ‘130IQ+ Anglo’ or that they can at least be uplifted to the state of middle-class anglodom with the right kinds of education
Gene Roddenberry articulates one of the best versions of this ‘humanistic’ vision in Star Trek. At least in earlier series you have what is essentially a Colonial British Office class emulating the culture & standards of their historical predecessors but in space. They wear uniforms and went to officer school and are all preoccupied with hierarchy and honour and fairness and discovery etc etc. It is ‘Master and Commander’ except the crew are a rainbow coalition of nationalities and species. They are out together ‘exploring the Final Frontier’, overcoming problems with intelligence and resourcefulness. The original Star Trek is in this way unapologetically liberal, would be incorrect to call it woke. Modern Star Trek should grasp that ‘The Next Generation’ presents an importantly liberal utopia! Please note how much more formal and sober Starfleet command structures are presented as in the earlier series of Star Trek vs today here too
This vision of ‘Liberalism’ more broadly conceived is obviously attractive. Ofc though, when you start to open it up to the ‘tasteless flyover state masses’ it devolves into the more familiar ‘Reddit Liberalism’. In that kind of tactless, degraded state it becomes a conduit for the worst kinds of ‘GRC’, often even just folds into it completely as you see today
Actually personal story a version of ‘Star Trek Liberalism’ is ‘what I actually believed’ when I was 16. One of key factors WRT how committed to it you continue to be after is really how much exposure you get to behaviour, outcomes, attitudes etc that would undermine the vision