I've been digging through @OthersideMeta these last few days in an attempt to figure out where this all leads and to see what possible "edge" I could gain on the market when new info comes out.
A 🧵 on this gamified, interoperable & web3-enabled virtual word that will be built
Otherdeeds are the key to shaping this game and overall experience... but the use of Otherside's environments, sediments, and resources don't quite add up to D&D gameplay.
We'll explore a few other MMORPGs for possible use cases.
4/Other MMORPGs
1. World of Warcraft 2. Runescape
+others
These games are wildly popular bc of character growth through "grind" mechanics to lvl up stats, completion of quests to gain access to new areas/items, and fighting bosses to collect loot & in-game currency
5/In-game currency and Marketplaces
Enter: $APE
WoW has the Auction House - trade with Gold
RS has the Grand Exchange - trade with gp (gold pieces)
Otherside has...? likely some exchange that uses $APE for trading in-game items + Opensea for trading our pfp NFTs
6/ But what exactly will we buy & sell in Otherside?
> Resources
> Sediment
> Items harvested from each type of environment?
> Artifacts
> Crafted Items (forged hammers, axes etc.)
> Armor/Weapons -> See Kodas Clothing/Weapons
7/ Drawing some parallels pt. 1
> Linking lands seems a lot like designing your Player-Owned-House in Runescape where you could re-arrange items within your home that guests could benefit from while training skills, moving around the world map, restoring stats, etc.
8/ Parallels pt. 2
The use of obelisks for charging/enhancing items.
Interestingly though, only 15 obelisk artifacts in Otherside. 👀 Might we be paying some sort of toll to their owners to use them?
9/ End
A bit clustered, but that's all I have for right now...
Throw some of your speculations👇🏼
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