1.#MAMG22 Fallout: New Vegas takes the player to the post-apocalyptic wastelands surrounding New Vegas—the desert, the hills, the neon lights guarded by robot sentinels, the forces of the NCR stretched on Hoover Dam, and the looming menace of the fascist Caesar’s Legion.
2.#MAMG22 Fallout games truck in neo-medievalism & Americana—retrofuturistic 1950s sci-fi Americana crumbling under the radiation, and the knights of the Brotherhood of Steel, in their plate man, paladins armed with laser gatlings, reminding us of the core fantasies of genre.
3.#MAMG22 The DLC “Honest Hearts,” though, takes the player out of the New Vegas Wasteland into Zion National Park, inhabited by a number of groups that the Fallout Universe describes as “tribals,” at term as problematic as you can imagine, & features extensive rock art.
4.#MAMG22 The “native”—so problematic, this has been acknowledged and discussed by the director at length—group living in Zion in the game are the “Sorrows,” a group descended from children who wandered in shortly after the apocalypse, protected by the "Father of the Caves".
5.#MAMG22 The Sorrows make rock art, found throughout Zion—and that rock art is in itself a neomedieval bit of Americana, replicating the “medieval” art of the region itself, products of the ancestral Puebloan peoples, the Fremont, and others, like this from Zion National Park.
6.#MAMG22 The term “medieval” is of course problematic to use outside of Afro-Eurasia (read @siwaratrikalpa ‘s brilliant indomedieval.medium.com/the-hemispheri… ) but as a shorthand for a period, it is useful to remind students and players that there is a world outside of Europe in that period.
7.#MAMG22 The American Southwest is filled with incredible artwork from numerous groups—for example, the richness of Chaco Canyon’s artwork (read.upcolorado.com/read/the-great… ) or the so-called “Hunter Panel” in Nine Mile Canyon, Utah from the Fremont culture.
8.#MAMG22 Honest Hearts uses a different style, but still places rock art throughout the map of Zion. The images are a combination of “medieval” examples with modern ideas—tall human figures, hand prints, an assault rifle and the number 22, all relevant to the Sorrows' history.
9.#MAMG22 Tall human figures are found throughout the region, for example in Horseshoe Canyon, Utah (smithsonianmag.com/smart-news/new… and also capitolreef.org/blog/the-horse… ). Handprint rock art is common, like this from Fish Canyon, Utah. Rock art motifs are used, manipulated, for the game.
10.#MAMG22 This is, essentially, neo-medievalism. In the same way that the Brotherhood of Steel’s plate mail and “knights” give a refracted vision of the past in the game, so too does the rock art, create an image/identity for the Sorrows of the "medieval" American Southwest.
11.#MAMG22 This is neo-medievalism in games, a flavor of the past divorced from context to sell contemporary narratives—and we are good at identifying it when it is medieval European imagery, but we need to remember this is also true with examples from the “global Middle Ages."
12.#MAMG22 Honest Hearts is fun, but it reinforces stereotypes about Natives in the same vein as Fallout’s repeated problematic use of “tribals,” and even its art is using problematic neomedieval tropes to build identities and rhetoric.
13.#MAMG22 We need to study and teach “medieval” America more, in history alongside anthropology and archaeology, in medieval history surveys, so games like this are not the only place students, gamers, readers, and the public encounter Native history pre-occupation. Thank you.
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Patriot Front are accelerationist fascists who want to start a shooting war. The uniforms are deliberate, as is the masking, as are their symbols, as are their targets. I know we like to make fun of them but these people are very, very serious and dangerous.
A ton of their internal communications and documents got leaked--they are organized and trying to recruit and organize even more, in every state. Their goals are exactly what you'd expect--it's murder, the violent dismantling of the state, the overthrow of democracy.
And those marches that we see clips of and people like to laugh about SERVE A PURPOSE. Processions are a political act, they are the claiming of legitimacy and also the claiming of space in the public sphere. They are a means of intimidation, propaganda, recruiting.
Hi y'all. Let me offer a short Friday night reading list on the #crusades.
You need some good introductory texts. I love Jonathan Phillips' Holy Warriors as my western intro book, and Paul Cobb's Race for Paradise for an Islamic perspective. They're great.
Get Jay Rubenstein's Armies of Heaven for an extremely readable account of the apocalyptic First Crusade. And then get his Nebuchadnezzar's Dream for an excellent academic account of the apocalyptic aspects of the 12th and 13th century crusades.
I think @WilliamPurkis 's Crusading Spirituality in the Holy Land and Iberia is an absolute must read masterpiece.
Katherine Allen Smith's The Bible and Crusade Narrative in the 12th Century is SO GOOD and will transform the way you think of crusade chronicles.
Hey if you're a grad student or early career academic or heck mid career like me and you constantly think your writing is garbage? I am really just now, like the last month, getting over feeling that way. Grad school messes you up in so many ways and this is one of them.
I feel like grad school was just a long journey of discovering new things to be anxious about or new ways to kick my self loathing into overdrive, and that seems to be grad school culture writ large.
Every seminar? Take a book a week, someone's life's work, and discover new and ever more vicious ways to shit on it. Constantly be terrified of all the things you don't know and worry people will find out. Second guess every argument you make.
So I am running a 4 hour one shot birthday #DnD adventure for my oldest and five of his friends, and we're using @HitPointPress 's Humblewood. I'm effectively taking the first mission of the premade campaign and kicking up the stakes.
The mission ending will emulate a simplified version of the ending of the campaign, the stakes of the smaller adventures will be amped up towards that end, and I'm going to make the Bandit Coalition a bigger part so there is more swashbuckling adventure.
It will end with the party sealing a crack in the seal holding back the aspect of fire--yes, I spend a lot of time thinking about my herniated disk in all contexts--using magical tools they gather over the first three hours.
This is crusade historian bingo, guys. I know Tom Madden. I like him as a person. He is exceptionally kind to graduate students and I love him for that. His popular crusade books, though, get cited routinely by Islamaphobes and hate groups and that's a problem.
Home slice, at least capitalize my last name, and if you're going to be rude, at least give me the courtesy of using my title and making it Dr. Lecaque, because whatever stance you may have, I worked my ass off researching and writing a dissertation on the topic.
You can wax on philosophically about how historians shouldn't argue that their authority means anything, but fine, then you go do research on medieval manuscripts in dozens of libraries across four countries and write a 400 page dissertation on why people went on crusade.
And when you've hit those dozens of libraries, read literally hundreds of books in the relate fields--just to pass qualifying exams--then hundreds more to write the dissertation, so it's primary research backed up by historiographical nuanced intervention.