I keep talking about the radical experimentation & big, bold ideas of the Saga.
For DL4, Hickman & Dobson deliver one of the best & most detailed dwarven kingdoms ever made.
And the best part is that it's really more of a toolkit that you can use to build ANY dwarven city.
It works like this.
First, there's a large-scale map depicting the entire city. It's over twenty miles across, formed from a variety of huge caverns; a variety of settlements and cities, in fact, joined together by dwarven roads.
Second, there are modular city sections. Sixteen of them in all.
These are similar to the old Dungeon Geomorphs, but on a much grander scale.
More recently, @DysonLogos has revisited the geomorph concept to great success.
(Here's a link to Dyson's geomorphs page, including additional links to online mapping tools that you can use to rapidly create dungeons using the geomorphs.)
As you can see, these Dwarven Kingdom-morphs are designed so that any one of the morphs can be connected to any other morph in any orientation.
Hickman & Dobson lampshade this by saying that dwarves like tried-and-true architecture: If it worked once, let's build it again.
The final component are the maps of each area within Thorbardin, demonstrating how the geomorphs are arranged in that section.
The key indicates Morph # (upper left), orientation (upper right, by compass direction), and keyed encounter (center).
Even though the module is only 30 pages long, this technique -- and the tools provided -- allow Thorbardin to be both (a) truly gargantuan in scale and (b) fully mapped.
Fallen, on my Discord server, noted that a similar system was used a few years later for the dwarven cities in THE DWARVES OF ROCKHOME (the sixth Gazetteer of the Known World).
Although not fully compatible, they can be cobbled together with the Thorbardin-morphs.
In order to offer sanctuary to the refugees, the dwarves of Thorbardin require the PCs to perform a quest that takes them to the Floating Tomb.
The Floating Tomb is an incredibly ambitious dungeon in its own right!
First: Check out that map!
Second: It's designed to be run actively; haunted by a ghost who will dog the PCs' heels throughout their exploration of the tomb.
After a final confrontation with Verminaard (during a heavily scripted series of chase scenes), the Epilogue wraps up Act I / Book 1 / Volume 1 of the Saga with Riverwind and Goldmoon getting married.
(This includes more sheet music for their Wedding Song.)
(Aren't they PCs? Yes. But they are GOING TO GET MARRIED.)
"I then decide to elaborate about the dust, so they don't miss the secret; now I'm the one deciding whether they find the secret!"
Right. So don't do that.
That's going to solve a bunch of your problems.
First decision you make is how obvious the secret is. This is roughly a spectrum:
- No clue at all; they'd need a blind search to see it.
- Indication only noticed with examination.
- Indication that could be noticed in the initial room description.
- Big sign pointing at it.
The post is, IMO, deceptive in countless ways, for example by claiming that my descriptions of private messaging in the spring of 2023 is actually describing a public comment on a deleted blog post from 2018.
Remove the script and the formality of the stage and... well...
I'm not even saying "it's because people will get concerned." I'm saying human emotion is complicated and personal comfort with emotion, particularly in Puritanical America, is varied.
A lot is made of chapter order (start by creating a pantheon of gods!). That's easy to point to, but is really only representative of the more fundamental problem:
The designers didn't have a clear vision for the structure of play.
So there's a bunch of stuff, but very little of it is actually connected to any clear function. It seems mostly sourced from other D&D books and a vague sense that this is "cool" or "should be there."
Which makes it tough for the reader to come to grips with it.
It's like a hoarder's garage. If you dig through it, you're occasionally like, "Holy crap! There's a 3D printer in here!"
The print head is missing and you'll need to track down some filament before you can use it, but... 3D printer! Wow!