You can use the 3-point light sources and the Character lighting setting to bring attention to the subject, making it pop from the background.
In the example below, Noemie is pretty dim against the background; so we position a yellow source to reinforce the sunlight, a blue source for the sky, and a cyan source for the pool reflection.
Oh, one interesting thing about water surfaces: While point lights can't cast shadows...
...it can reflect over water surfaces!
(I personally love that effect and need to stop myself from overdoing it.)
Remember how we can use a point light to emulate the light from a glowy weapon? You can do the same to emulate light from sources!
2 - Less is more
Simplify your shots. Visual elements draw attention away from the subject. By using Depth of Field (DoF) you can force background elements to lose focus.
Alternatively, you can look for parts of the background with fewer elements (like the sky, a cave wall, or a dark patch of a forest.)
3 - Weather
Dungeons and open areas have *wildly* different lighting patterns. Don't fight it: instead, try to adjust your sources to enhance the feeling. Overcast weather gives less contrast, same as night shots. On the other hand, Some instances can give very harsh light.
4 - Environment
*Use it*. The fact that you're not locked into place means that you can have better action shots, using the environment to help tell a story.
In some situations, you can find extreme lighting conditions, with high saturation or contrast. It's the perfect opportunity for an out-of-the-box shot.
Also, the Golden Hour is real. Sunrises and sunsets give amazing opportunities for shots.
Night shots have their own characteristics, but they're basically similar to studio shots. So rim lights and key lights can bring subjects to the foreground, even if they're wearing dark clothing.
Here we see a yellow point light placed exactly where the campfire minion is (no shadows, but that's not a big concern here), together with the setting to tell a story. We also have a white point to the right to reflect on metal, and a bluish point up top to emulate moonlight.
Sometimes the environment *is* the focus. Draw your character away, and let the beauty of Etheirys sink in.
5 - Framing
Look out for structures that can help isolate your character from the background.
Now that I mentioned these points, it's easy to see how (and why) these shots were taken:
Low contrast, DoF isolating from the noisy background, orange point light to Noemie's right, white-bluish point light to the top left.
High contrast, strong orange point light to the right of Louise, and a white point far to the left.
Here the scenario is totally irrelevant (apart from the general grey tone), So ADoF+Bubble, ADoF + Bokeh, a single white point from the sun's direction, and a high Character lighting.
This guide is way less technique-heavy than the previous, but I hope it helped illustrate some ways to benefit from outdoor shots; please share your experiments, and let me know if you have any questions!
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Previously, we talked about gpose controls and how to use them in a controlled setting. But instances offer amazing places for scenario composition: so grab your backpack, we're hitting the Duty Finder!
One thing that may escape our attention when planning for solo shots is that it's very easy to use dungeons as backdrop: Newer dungeons benefit from Explorer Mode, while older dungeons can be entered solo by selecting Unrestricted Party. Both options can be found under Settings.
Raids, on the other hand, can be finicky. There's no Explorer Mode, but regular 8-people raids can be accessed with Unrestricted Party.
Some (I'm looking at you, NiER raids) have access points that you can use to jump into an empty copy of the raid instances.
Quick GPose tip:
You can use profile-relative positioned point lights to give volume and definition to faces and expressions. It's super quick to set up, and it cleans up jagged light projections too!
Did you ever lose your keybindings or HUD layout configuration?
Or maybe preset changes, or wish you could revert a preset you modified a bit too much?
From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread: