Different palette tests for the guide card. The only varying parameter is the point light behind.
The original draft was roughly 3x longer: I had to cut it to the basics, or risk boring all of you. =) These are some shots for a session about monochrome/black-and-white shots.
It took way longer than what I originally thought to finish it because I can't stop wandering around for alternative poses. I only ended up using 15 out of 400+ shots.
And almost a third of these shots came from a single session in Ul'dah. The Sultana's Chosen had to escort our field team out.
These were some of the first shots I took when I decided to work on this guide, and they're still my preferred. Our bunny model looks so regal!
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We just talked about posing dark-skinned characters. So let's use the opportunity to talk about Maya's Skintones subset from the Purple Cocoon collection, created with these tones in mind!
@MayaPurrrple Maya Purple Cocoon is part of the default GShade collection: You can find it under gshade-presets.
@MayaPurrrple The presets are implemented in two subgroups. Obsidian is focused on skin tones with some color component to it, while Shungite is geared towards pure grey skin tones. This example shows the Warm preset variants:
I got some questions about how to work with dark-skinned characters - and also heard some comments on how hard it is to gpose them. So here's a compilation of use cases, some techniques, and setups!
This is where dark-skinned characters shine, pun intended. Point lights give a lot of flexibility, and character/environment lights are great tools to give volume and detach characters from the background.
In this example, 3 point sources are used to provide volume to the characters, without relying on character brightness at all. The Neneko Nikuman preset gives great brightness, contrast, and depth of field (DoF) options.
You can use the 3-point light sources and the Character lighting setting to bring attention to the subject, making it pop from the background.
In the example below, Noemie is pretty dim against the background; so we position a yellow source to reinforce the sunlight, a blue source for the sky, and a cyan source for the pool reflection.
There are 3 different kinds of lighting control available when in gpose: Global, Character, and Points.
Global illumination is controlled by the manual brightness adjustment slider. This is equivalent, in real-life photography, to exposure.
Character lightning has no real-life equivalent, but may be thought of as a brightness control that only influences characters and similar entities (minions, NPCs, and enemies, for example.)