GShade Tip: Vertical Shots with VerticalPreviewer.fx
Pixels - the most expensive commodity in the Glamour universe. A considerable amount is discarded when focusing on vertical content. So let's reclaim them with the help of a GShade technique!
A typical situation when gposing is to have our subject(s) centered on our screens. If you're preparing images for Twitter or Eorzea Collection, you may need to crop them, keeping only the center intact. That means that everything else is discarded.
One way to make better use of the screen real state is to tilt the gpose camera and get the viewport closer to our subject. That translates into a higher pixel count for the zone that really matters to us.
But if you don't want to strain your neck looking sideways you can use a neat experience called VerticalPreviewer.fx, It adds handy guidelines for content and previews the final result as a centered, scaled copy in the middle of the screen.
After adjusting the camera with the preview, disable it (so it doesn't appear as part of the final image) - and then take your screenshot.
Before uploading, you may need to correct the image orientation. If you're on Windows, that's pretty simple: right-click the image, and select 'Rotate Right' (or Left, depending on the orientation of your shot.)
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We just talked about posing dark-skinned characters. So let's use the opportunity to talk about Maya's Skintones subset from the Purple Cocoon collection, created with these tones in mind!
@MayaPurrrple Maya Purple Cocoon is part of the default GShade collection: You can find it under gshade-presets.
@MayaPurrrple The presets are implemented in two subgroups. Obsidian is focused on skin tones with some color component to it, while Shungite is geared towards pure grey skin tones. This example shows the Warm preset variants:
I got some questions about how to work with dark-skinned characters - and also heard some comments on how hard it is to gpose them. So here's a compilation of use cases, some techniques, and setups!
This is where dark-skinned characters shine, pun intended. Point lights give a lot of flexibility, and character/environment lights are great tools to give volume and detach characters from the background.
In this example, 3 point sources are used to provide volume to the characters, without relying on character brightness at all. The Neneko Nikuman preset gives great brightness, contrast, and depth of field (DoF) options.
You can use the 3-point light sources and the Character lighting setting to bring attention to the subject, making it pop from the background.
In the example below, Noemie is pretty dim against the background; so we position a yellow source to reinforce the sunlight, a blue source for the sky, and a cyan source for the pool reflection.
There are 3 different kinds of lighting control available when in gpose: Global, Character, and Points.
Global illumination is controlled by the manual brightness adjustment slider. This is equivalent, in real-life photography, to exposure.
Character lightning has no real-life equivalent, but may be thought of as a brightness control that only influences characters and similar entities (minions, NPCs, and enemies, for example.)