Today I want to share more about the color palettes of Running Moon. Running Moon has a collection of 36 color palettes. Each palette contains 6 seed colors. The final painting uses variations generated from these 6 colors.
Why 6? My plotter painting practice influences it. In my plotter watercolor practice, I found 6 to be my stable choice because 6 colors can produce a diverse range of variations with some mixing, but going above 6 could lead to some dull colors for me. 2/
I started Running Moon with a much smaller set of color palettes, primarily in the yellow-blue range; here are some early outputs. Although I originally planned to keep Running Moon close to this range, I decided to try some other combinations for fun... 3/
... and they turned out interesting, so I dramatically expanded the color collection. In May, there were more than 40 palettes in the system. Palettes like "New York" and "Science" were created around that time. 4/
The color development is an iterative process. Every tiny change in the composition and rendering could make or break a color palette; therefore, color palettes are probably the most frequently modified part of my system. Curious to see which one is your favorite! 5/
I want to thank everyone for the love & support toward Running Moon. Even my website felt the passion and went down briefly today. If you have any questions or things you want to know more about Running Moon, let me know!
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Also, I got some inquiries regarding my plotter-NFT works, particularly the ones on @foundation . I decided to list two previously-minted pieces. They were shown at @seanftmuseum , and might be the last NFT+physical combos I am releasing this year:foundation.app/@licia_he
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Let’s talk about the texture of Running Moon today. Texture development is undoubtedly the most exciting and challenging part of the dev process that took most of my time. It is also an element that has shifted dramatically over the months. 1/ #generativeart#artblocks
Running Moon was initially influenced by my plotter practice: It was rendered in SVG and had a very precise feeling. There were lines and subtle gradients. I think outputs at this stage would produce exciting plotter paintings, but as standalone pieces, they need more. 2/
When robots physically render my work, they add additional layers of surprises. I hope to find that element of surprise in Running Moon. Therefore, I started experimenting with techniques that were beyond my comfort zone and ended up with many “failed’ experiments. 3/
Running Moon depicts the nuanced interaction between clouds and moonlight. It is a search for boundaries between structure and fluidity, precision and errors. It's a quest for harmony. The rendering of Running Moon is inspired by stained glass and watercolor.