Let’s talk about the texture of Running Moon today. Texture development is undoubtedly the most exciting and challenging part of the dev process that took most of my time. It is also an element that has shifted dramatically over the months. 1/ #generativeart#artblocks
Running Moon was initially influenced by my plotter practice: It was rendered in SVG and had a very precise feeling. There were lines and subtle gradients. I think outputs at this stage would produce exciting plotter paintings, but as standalone pieces, they need more. 2/
When robots physically render my work, they add additional layers of surprises. I hope to find that element of surprise in Running Moon. Therefore, I started experimenting with techniques that were beyond my comfort zone and ended up with many “failed’ experiments. 3/
With the constructive feedback from many, I decided to focus the texture development on two elements. The first is the rendering of the lines. Instead of a super-precise rendering(left), Running Moon would produce a brush-pen-like rendering of lines (right). 4/
The next element I focused on was the base shape. In watercolor paintings, certain regions might bleed out of the edge or mix into each other. I attempted to program these surprises into Running Moon. 5/
The current texture of Running Moon is the result of many experiments and detours. I cannot say that I had a super clear direction when I started. But this slightly bumpy journey indeed led to the best version of Running Moon.
6/
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Today I want to share more about the color palettes of Running Moon. Running Moon has a collection of 36 color palettes. Each palette contains 6 seed colors. The final painting uses variations generated from these 6 colors.
Why 6? My plotter painting practice influences it. In my plotter watercolor practice, I found 6 to be my stable choice because 6 colors can produce a diverse range of variations with some mixing, but going above 6 could lead to some dull colors for me. 2/
I started Running Moon with a much smaller set of color palettes, primarily in the yellow-blue range; here are some early outputs. Although I originally planned to keep Running Moon close to this range, I decided to try some other combinations for fun... 3/
Running Moon depicts the nuanced interaction between clouds and moonlight. It is a search for boundaries between structure and fluidity, precision and errors. It's a quest for harmony. The rendering of Running Moon is inspired by stained glass and watercolor.