Matt Hayles Profile picture
Jul 26 21 tweets 5 min read
Okay so I spent most of the last 5 years as a 90% improv story gamer, and this year I set out to run a prep-heavy, old school game using #DCCRPG.

How I do it is: one piece at a time.

🧵
I had >10 modules I wanted to run. The very first thing I did was look at all the region maps from those modules and find a way to smush them together. That gave me a world map.

Some of the remaining modules I plunked into specific hexes, others I left freefloating.
Next I looked at the names in those modules. Names are a setting element: there’s a Duke Magnussen in one module, which suggest a pseudo-Swedish culture, so now there’s a pseudo-Swedish culture in the world.

Do this enough times and you have a diverse, interesting world.
Next I stripped all the modules for character parts. Some locations, like cities, have multiple modules placed in them. Together, they give me a full set of characters to populate each city with (concerned innkeeper, wicked merchant, etc.). I also get a faction list this way!
Next I stripped the modules for rumour parts. I literally copy-pasted lore, hooks and other statements about the world out of the modules and dropped them into a persistent rumour table. That’s connective tissue between the modules.
Because I’m running modules, most if not all of my prep is directed at the space between modules. When my players are in the middle of a module the entirety of my prep is like 3-6 handwritten bullets in my small Judge’s notebook.
I’m very much a “prep one session ahead of the players” kind of Judge, even when I’m running a prep-heavy game. I didn’t finish the rumour table until the players were headed back to town to carouse, and even now it’s only complete for level 1 heroes.
Some other specifics: I offload some prep onto the players as well. For example, while the heroes were on their first adventure I asked some questions about their families back home. Then I used their answers as shortcuts in my prep of the hometown itself.
When I need a new town map I Google up a black-and-white, OSR-looking map and then populate it with stuff. I can usually just make stuff up and write it down for a smaller location, but for anything that’s a bigger lift I use procedures.
Specifics! Several years back I wrote up a die-drop system for generating towns, so I use that. I built random tables for creating nobles with history and goals. There’s a randomized town map generator on Itch. @ManticoreTale wrote a cool system called Pendulum. I use all this!
For generating characters, I stripped a bunch of things for parts and throw them into Excel: races, occupations, pronouns, character traits (from lists in writer blogs), ethnically-keyed names (which I pull from “List of XX royalty” on Wikipedia). Then randomize and sort. Done!
At a certain point in the campaign I had to start tracking days and weeks. Luckily a few years back I’d built a simple fantasy calendar with tables to generate events, feast days, holy days, etc. So I started using that, but again, it’s only one session ahead of the players.
I’m prepping a capital city that I’ll need in ~2 sessions. This is actually a bunch of different things the players are going to hit at once, because some of them have inroads with the duke’s court, and the rest are simple peasants (I love a split party).
I’m pretty deep in it, and I know more or less what everything I need to prep is:

1. The city itself (~10 locations and ~20 chars)
2. The court of the Duke (37 chars, this is done!)
3. A knightly tournament (8 mini games)
4. A public faire (8 more mini games)
5. Two adventures
That’s, like, a lot? And it is a lot, but I’m just taking it one step at a time and basically brute forcing my way through. I have my procedures for generating towns, people and nobles. So I just roll those dice and then put together the results in new and interesting ways.
The mini-games are each 1-2 paragraphs of game design I get to do. Half of that is done, and outlines for the other half need to be finalized. And the adventures will be tight mini-mysteries that will each fit on 1-2 pages and use the characters and places I’ve already prepped!
So yah, that’s basically it for me. I do a little bit of prep every week and it’s slowly adding up to a high-prep campaign setting. I reuse a lot of things I already have, or strip modules for parts, or google up material or maps I can use. Oh and I make props now too.
Using procedures and random tables helps preserve my creative juices, and also shakes things up by introducing combinations of things I never would have come up with on my own. I think if I had to spin all of this out of thin air I’d be miserable. But instead it’s lonely fun!
I don’t really have a reason for doing it this way other than “I wanted to and it’s fun for me.” Like I said at the top, I’ve run lo- or no-prep games for years and loved them too. Right now I’m just in the mood for some open-world, player-driven, prep-heavy old school gaming 🤷‍♂️
Okay so in review:
1. One step at a time
2. One session ahead of the players
3. Use tables and procedures to reduce your cognitive load
4. Strip everything (modules, blogs, maps, etc.) for parts
5. Keep plugging away at small things and eventually you’ll build a big shiny thing
Anyway that’s all from me! I hope this was helpful, or at least not too boring 😅 If I forgot anything or if you have any questions feel free to reply and I’ll try to get back to you.

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More from @mathayles

Dec 25, 2020
Hi men with female partners 👋 It’s XMas morning. Did you mess up and forget to fill her stocking or get her a present? Bad news. You should have done better.

This is a practical thread of some things you can do at this point to be a better adult and partner going forward.
First, start with a private apology (away from the crowd). This has a few parts:
- Acknowledge that you made a mistake
- Say you know this hurt her
- Don’t rationalize, excuse or explain yourself
- Say that you want to do better
- Say that you love her, but didn’t live up to that
Next, offer a few ways you can help make her life easier immediately. Women do so much labour over the holidays. You could clean the kitchen, tidy up all the wrapping, take parenting duty for the rest of the day, offer to cook, etc. Maybe make a list of thank you cards to send.
Read 26 tweets
Dec 23, 2020
Y’all can’t go without industrial processed meat for like two weeks?!?
I don’t normally spew my vegetarian politics on main, but like, a single industrial meat facility is not an essential service. There are lots of kinds of food.
If 82 people tested positive at a school it would be shut down like *snaps fingers*

You can put something other than chicken on your plate for a week or two. There’s no substitute for childcare and education 😘
Read 4 tweets
May 6, 2020
I’ve been running and playing #MasksRPG for a few years now, and wanted to make this list of habits and best practices I’ve learned for players and GMs. This is focused on tablecraft and genre, rather than rules, and is stuff that’s not (I think) in the book.

21 POINT THREAD 🧵
This thread is divided into 4 sections:

1) Genre Conventions

2) Dialogue & Captions

3) Player Tips

4) Game Master Tips

First, genre convention tablecraft for both GMs and players:
1/ All damage is force damage, unless drama says otherwise. In comics you’ll see fights with fire blasts, swords and guns, but nobody gets burned, stabbed or gut shot. Heroes just get knocked back, down or out. Unless it’s dramatic (eg. mask burns away), there’s no “damage type”.
Read 29 tweets
Jan 18, 2019
Hey if we all do this with #MasksOC we’ll have a public hashtag collection of Masks: A New Generation character inspo for anyone to use! #MasksRPG
@StacyHD Rick Spur is a supers beat reporter for the Halcyon Herald. Greying hair, grinds his teeth, a single dad raising a teen daughter. Who on the team is he investigating for an unsolved crime? His daughter sneaks out at night as a hero--what's her hero name? #MasksRPG #MasksOC
Read 79 tweets

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