Eorzea is a living, breathing world, and our WoLs' stories are part of it. Here are some tips - some, borrowed from real-life photography - that'll help convey their actions and stories!
Susan Sontag, in her book On Photography, said: "There is the surface. Now think - or rather feel, intuit - what is beyond it, what the reality must be like if it looks this way."
In gpose we have several resources that can help us with that. The basics are expressions (a subgroup of emotes), gaze control, and lip movements; they can bring a character to life by turning the default doll-like expression into something truly expressive.
In the following sequence, we can see what that means. From just standing around to walking and to a directed gaze with mid-sentence labial capture, you can see how a more complex expression can be achieved with simple details.
For more information on gpose controls for expressions, gaze, and lip movements, check out this thread:
Next, we have animations - and, more to the point, keyframes. In gpose, you can pause an animation (say, for an emote or a class skill) at any given time, and use it to compose a scene.
A detailed description on how to do this can be found here:
Now, let's borrow a real-life concept: narrative lighting. As the name implies, we can use light placement to help tell a story.
Take a look at this scene. The shadowed, silhouetted characters tell about their emotional state; the hazy, faded blue communicates solitude, and the ruins contribute to the sense of abandonment.
Now let's try the same lighting approach, but for a polar opposite: This is a moment of elation, the vanilla sky and the sun communicating intensity and innocence. The scene is clear and warm, but not overly bright.
2 - Action shots
In addition to the principles of narrative shots, action shots convey *motion*. Not only there's something going on, but the shot captures an instant where the subject is on the move.
Take a look at this composition. Several elements contribute to the sense of movement: Louise's NIN keyframe is moving *fast*. With a resolute expression, her closed eyes convey a thought. Leon's NIN keyframe conveys an impact so powerful he's flying away.
But we want more. Let's add a radial blur centered at the door to impart direction to the movement. the particles hints at a turbulent wind, and the floor and walls create leading lines, helping with the sense of motion.
Have you ever heard of the term Dutch Angle? It's a technique to convey tension or uneasiness by tilting the camera in its roll axis:
It's also a misnomer: according to Wikipedia, the name is a corruption of 'Deutsch', and refers to the origin of the technique.
External textures open up an amazing world of possibilities: think of different backgrounds, superimposed visual effects, or custom stickers (like logos or decoration)!
But first, what’s a texture? In short, a texture is simply an image, like a .jpg or.png, that you can load and use within the 3D space for different purposes. In broader 3D terms It often means the ‘skin’ you wrap a 3D model’s wireframe surface around.
You can learn more about the broader meaning of texture mapping with this handy video:
This is an attempt to emulate the result of miniature effect/tilt shift, where a real place is made to look toy-like by clever usage of blur to simulate the loss of focus caused by the forced depth of field. The principle is explained here:
To further help with the feeling, let's use an isometric view. Quoting Gustavo Pezzi, it's "a method for visualizing 3D objects in two dimensions, but [...] we make the angles between the x-axis, y-axis, and z-axis equal 120 degrees." pikuma.com/blog/isometric…
GShade Tip: Vertical Shots with VerticalPreviewer.fx
Pixels - the most expensive commodity in the Glamour universe. A considerable amount is discarded when focusing on vertical content. So let's reclaim them with the help of a GShade technique!
A typical situation when gposing is to have our subject(s) centered on our screens. If you're preparing images for Twitter or Eorzea Collection, you may need to crop them, keeping only the center intact. That means that everything else is discarded.
One way to make better use of the screen real state is to tilt the gpose camera and get the viewport closer to our subject. That translates into a higher pixel count for the zone that really matters to us.
We just talked about posing dark-skinned characters. So let's use the opportunity to talk about Maya's Skintones subset from the Purple Cocoon collection, created with these tones in mind!
@MayaPurrrple Maya Purple Cocoon is part of the default GShade collection: You can find it under gshade-presets.
@MayaPurrrple The presets are implemented in two subgroups. Obsidian is focused on skin tones with some color component to it, while Shungite is geared towards pure grey skin tones. This example shows the Warm preset variants:
I got some questions about how to work with dark-skinned characters - and also heard some comments on how hard it is to gpose them. So here's a compilation of use cases, some techniques, and setups!
This is where dark-skinned characters shine, pun intended. Point lights give a lot of flexibility, and character/environment lights are great tools to give volume and detach characters from the background.
In this example, 3 point sources are used to provide volume to the characters, without relying on character brightness at all. The Neneko Nikuman preset gives great brightness, contrast, and depth of field (DoF) options.