Have some friends visiting? Maybe a themed event? Or maybe your static got World First?
That moment deserves to be remembered, so let's learn how to give everybody an opportunity to shine - together!
Group shots have their own complications. It can be hard to coordinate a large group, glams can clash with each other, or be unbalanced in the way they draw attention, and lighting can be tricky to set up.
So what can we do?
1- Scene Composition
If you can talk with the group about positions, there are several that work well with minimal effort:
- Taller characters behind, shorter characters in front
Taller characters in one end, shorter in the other, and place the camera near the latter.
The idea is to create balance and symmetry.
Smaller groups of up to 4 or so characters are easy to manage and the concerns are largely the same as shots with NPCs:
Context is king, use the camera to set up symmetries, and keep light sources parallel to the characters so it distributes evenly.
2- Use the environment as context/prop
The location can serve different purposes: Not only it can set the theme for the shot, but also provide elements to create balance. In this shot, the stairs provide different heights for the characters.
3- Avoid distractions
There will be lots going on, and the last thing you need is a distracting background/off-focus element. Slap a stronger DoF effect, or look around for a composition with fewer elements drawing attention from the group.
4 - Create narratives
Let the group tell a story. Set up characters to talk to each other, laugh at each other, get mad at each other, and capture the moment.
5- Prefer environment lighting for large group poses
Point Lights have falloff, and depending on the size of your group you'll have a problem: Type 1 and 2 won't cover the whole group, and sometimes we won't be able to zoom out far enough to place a Type 3 properly.
6- Hints
Use smaller Angle of View values to capture larger/wider groups.
Move the camera up/parallel to the group: that distributes the group members across the camera's point of view.
You can control another player's Expression as well as Lip and Body animations if they're in your Party. Use that to set up your narratives.
Players outside your group can still set up Expressions, Lip animations, and Actions before you enter /gpose mode.
I find it very hard to get group shots right on the first try. Play around, test multiple points of view, and make sure everybody is on display and their expressions are visible.
That's all I have for now, but if you have any questions feel free to ask; meanwhile, have fun with the G part of Gpose!
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Eorzea is a living, breathing world, and our WoLs' stories are part of it. Here are some tips - some, borrowed from real-life photography - that'll help convey their actions and stories!
Susan Sontag, in her book On Photography, said: "There is the surface. Now think - or rather feel, intuit - what is beyond it, what the reality must be like if it looks this way."
In gpose we have several resources that can help us with that. The basics are expressions (a subgroup of emotes), gaze control, and lip movements; they can bring a character to life by turning the default doll-like expression into something truly expressive.
External textures open up an amazing world of possibilities: think of different backgrounds, superimposed visual effects, or custom stickers (like logos or decoration)!
But first, what’s a texture? In short, a texture is simply an image, like a .jpg or.png, that you can load and use within the 3D space for different purposes. In broader 3D terms It often means the ‘skin’ you wrap a 3D model’s wireframe surface around.
You can learn more about the broader meaning of texture mapping with this handy video:
This is an attempt to emulate the result of miniature effect/tilt shift, where a real place is made to look toy-like by clever usage of blur to simulate the loss of focus caused by the forced depth of field. The principle is explained here:
To further help with the feeling, let's use an isometric view. Quoting Gustavo Pezzi, it's "a method for visualizing 3D objects in two dimensions, but [...] we make the angles between the x-axis, y-axis, and z-axis equal 120 degrees." pikuma.com/blog/isometric…
GShade Tip: Vertical Shots with VerticalPreviewer.fx
Pixels - the most expensive commodity in the Glamour universe. A considerable amount is discarded when focusing on vertical content. So let's reclaim them with the help of a GShade technique!
A typical situation when gposing is to have our subject(s) centered on our screens. If you're preparing images for Twitter or Eorzea Collection, you may need to crop them, keeping only the center intact. That means that everything else is discarded.
One way to make better use of the screen real state is to tilt the gpose camera and get the viewport closer to our subject. That translates into a higher pixel count for the zone that really matters to us.
We just talked about posing dark-skinned characters. So let's use the opportunity to talk about Maya's Skintones subset from the Purple Cocoon collection, created with these tones in mind!
@MayaPurrrple Maya Purple Cocoon is part of the default GShade collection: You can find it under gshade-presets.
@MayaPurrrple The presets are implemented in two subgroups. Obsidian is focused on skin tones with some color component to it, while Shungite is geared towards pure grey skin tones. This example shows the Warm preset variants: