Everyone is talking about the @CSIS#Taiwan wargame. So let me share some thoughts as a #wargame designer and analyst on how to "interrogate" a wargame. Context is key. A thread 🧵. 1/x bloomberg.com/news/articles/…
I will caveat everything that follows with the fact that I did not participate (due to conflicting schedules) and have not seen it played so I will only discuss what I have read in various articles and have heard from first person accounts. 2/x
In terms of design, there are promising signs to this wargame. The iterative approach, the expertise of players, and the fact it takes an unclassified approach to inform the public. All good signs. 👍 I am looking forward to the final report to dive into the details. 3/x
But there are important disclaimers/caveats for wargames in general that the casual consumer/reader should keep in mind. First, the numbers of fighters, missiles, etc are less important than the WHY behind player decisions. Games are not predictive. 4/x
Games excel in exploring the logic, perceptions, and rationale of players on why they pursue a specific action or another. Games focus on the HUMAN element of decision making. The numbers of ships sunk is less important than the reason of HOW and WHY they were sunk. 5/x
With that said, games like all models whether in a game or in a computer simulation, has assumptions that should be dissected and analysed. This is NOT necessarily a bad thing -- just something to keep in mind. Focus + scope will naturally force assumptions. 6/x
Using my own Littoral Commander as an example, there are assumptions baked into the rules about the efficiency of IAMD, shot calculus, and completely ignores "morale" of units. All games compromise on some aspects, this is required for simplification. 7/x
The important part is to make sure the consumer -- whether analyst, policymaker, or player -- understands these said assumptions. This is why designer journals or reports that detail them are critical. Example below from the forthcoming journal for Littoral Commander. 8/x
So do NOT be hasty in judgement about this wargame - good or bad - until you read the final report. Wait until you can dive into the details of adjudication + assumptions. More importantly, it will hopefully place the gameplay into context and help understand the WHY + HOW. 9/x
And when the report is out - consider these questions. What was the purpose of the game? Who were the players? What were the assumptions? How did the design shape gameplay? What other supporting evidence supports the game's insights? How were actions adjudicated? 10/x
There are also other professional wargames exploring future conflicts, including Taiwan. My own Littoral Commander was sent to USMC units in 2020 and near commerical release. And the USMC's (by Tim Barrick) OWS wargame has several modules since 2019. 11/x
Lastly, I will leave you with this.
"War-gaming is about the process, not the result—and analyzing that process is what will allow the U.S. military to turn losing into winning."
"Who should I be following if I want to learn more about professional #wargaming?"
Lots of excellent #wargamers are not on social media, but I want to highlight some folks. I think it is important to spotlight great #wargamers. Not an exhaustive list & more in the future. 🧵
For urban #wargaming, @Stu_Lyle is doing amazing work to represent the complexity, scale, and 3D dimensional threats of urban wargaming. I also have to mention @UrbanWargamer who I keenly follow for his AR experimentation & urban warfare scholarship. 2/
For educational #wargaming in the Army, the folks at @USACGSC are top tier! And @smarkg52 offers regular glimpses into their ongoing wargaming at the school house -- their use of commercial games to their wargame design course. For all the educators who want to use wargaming. 3/
This thread from @benmoores2 on #wargaming is worth reading. I encourage folks to resist the urge to be like, "But wait, my X game does that it doesn't do that!" Are there exceptions or caveats? Absolutely. But the point is that the #wargaming field can do more and should. 🧵
Representing political considerations in real life within wargames is difficult in professional wargames. Not because they are impossible -- but because they can be seen as partisan. This often incentivizes wargames to lop off HARD thorny political decisions. 2/
This tendency towards "apolitical" military operations reminds me of 'On Operations" by @BA_Friedman and his history and critique of the operational level of war. It is worth reading. And at times, apolitical wargames are not always realistic, accurate, or useful. 3/
The authors are careful (and responsible) to stress that this does NOT PREDICT the war -- but gives an opportunity to explore what MAY happen to inform present discourses. Games can highlight unexpected surprises and explore branches of decisions. 2/x
I love that these #wargames are iterative and evolving to examine different dimensions of the war as more information becomes available. This last game shifted from a tactical POV to a more operational timeline. 3/x