From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread:
While backgrounds can help tell the tale, we want minimal distractions.
We can do this by choosing neutral backgrounds, or negating a rich background by diffusing it.
We can also draw attention to the subject by creating strong contrast zones.
In this example, the soft blue and the medium yellow sources contribute to the contrast with rim light zones.
Being the focus of portrait shots, the subject's expression is front and center. And no element brings more attention than the eyes.
2 - Three-Point Lighting
We'll touch on the concept to explain one of the most commonly used composition setups. We'll use the three Point Lights available under Lighting Settings.
The Key Light gives shape to and emphasizes features.
The Fill Light, placed opposite the key light, creates a counterpart to it.
The Back Light helps delineate hair and headpieces.
Reminder: The Three-Point Lighting setup is -not- a mandatory rule. Feel free to play around with placement and intensity. I often use the 3 Point Lights to enhance environmental light sources, for example.
3 - Butterfly Lighting
Another option is the Butterfly setup. With two light sources - a key light placed top front, and a fill light placed bottom front, it creates a very well-defined delineation.
It provides clean, sharp features.
Slight variations in camera angle can bring completely different shadow areas and focus; give it a try, and you may land in unexpectedly nice shots.
With these hints in mind, let's pick some compositions apart!
This one, for example: Strong DoF to negate details, environmental light giving emphasis to the character's face.
DoF again, with two layers of diffusion (the bookshelf and the background), with environmental light providing the contrast zones.
Did I mention DoF? Yes, let's use some strong DoF to detach the character, and enhanced natural light to pop the features.
By now you may have noticed that I use these tips a lot: for example, most of my 'poster' and Eorzea Collection shots follow these rules.
Have some friends visiting? Maybe a themed event? Or maybe your static got World First?
That moment deserves to be remembered, so let's learn how to give everybody an opportunity to shine - together!
Group shots have their own complications. It can be hard to coordinate a large group, glams can clash with each other, or be unbalanced in the way they draw attention, and lighting can be tricky to set up.
So what can we do?
1- Scene Composition
If you can talk with the group about positions, there are several that work well with minimal effort:
- Taller characters behind, shorter characters in front
Eorzea is a living, breathing world, and our WoLs' stories are part of it. Here are some tips - some, borrowed from real-life photography - that'll help convey their actions and stories!
Susan Sontag, in her book On Photography, said: "There is the surface. Now think - or rather feel, intuit - what is beyond it, what the reality must be like if it looks this way."
In gpose we have several resources that can help us with that. The basics are expressions (a subgroup of emotes), gaze control, and lip movements; they can bring a character to life by turning the default doll-like expression into something truly expressive.
External textures open up an amazing world of possibilities: think of different backgrounds, superimposed visual effects, or custom stickers (like logos or decoration)!
But first, what’s a texture? In short, a texture is simply an image, like a .jpg or.png, that you can load and use within the 3D space for different purposes. In broader 3D terms It often means the ‘skin’ you wrap a 3D model’s wireframe surface around.
You can learn more about the broader meaning of texture mapping with this handy video:
This is an attempt to emulate the result of miniature effect/tilt shift, where a real place is made to look toy-like by clever usage of blur to simulate the loss of focus caused by the forced depth of field. The principle is explained here:
To further help with the feeling, let's use an isometric view. Quoting Gustavo Pezzi, it's "a method for visualizing 3D objects in two dimensions, but [...] we make the angles between the x-axis, y-axis, and z-axis equal 120 degrees." pikuma.com/blog/isometric…
GShade Tip: Vertical Shots with VerticalPreviewer.fx
Pixels - the most expensive commodity in the Glamour universe. A considerable amount is discarded when focusing on vertical content. So let's reclaim them with the help of a GShade technique!
A typical situation when gposing is to have our subject(s) centered on our screens. If you're preparing images for Twitter or Eorzea Collection, you may need to crop them, keeping only the center intact. That means that everything else is discarded.
One way to make better use of the screen real state is to tilt the gpose camera and get the viewport closer to our subject. That translates into a higher pixel count for the zone that really matters to us.