THE PAINLAND THREAD
We reprinted six of the Ice Age / Apocalypse "painlands" in #MTGDominaria. Why these six cards, and not any of the other four? Read on to find out! #WOTCstaff 1/6
We knew we wanted to reprint the allied painlands to help to balance mana bases in the Pioneer format, where only the enemy colored painlands were legal. The challenge was in the cards' names: several of them had proper nouns unique to Dominaria. 2/6
Dominaria United and The Brothers' War provided the opportunity we needed. We could stick the allied lands in one set and the enemy lands in the other. Easy-peasy! But not so fast! 3/6
Some of the lands were named after locations that DIDN'T EXIST YET during the time period of the Brothers' War! There were no such places named Adarkar Wastes, Karplusan Forest, or Yavimaya back then. So they needed to be in Dominaria United. 4/6
Once that was decided, we added two more lands to balance out the colors. It would have been nice for the Caves of Koilos to be in the Brothers' War set, since they played a bigger role in that story, but they certainly still exist in present day Dominaria. 5/6
Pretty late in DMU set design, the Play Designers requested Shivan Reef to help mana bases in Standard work better. So we moved it from BRO to DMU (and commissioned some spectacular new art). That's how it went down. 6/6
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I'm not going to cover every legendary card from #MTGDominaria here, just the ones that I have something to say about. 1/X
These characters were mostly decided upon during Vision Design, when @anniecurruts and I worked together on a list of characters. During set design, many characters were added, changed, or swapped around, but I don't have as much insight into that, so not as much to say. 2/X
At first, I wanted DMU to have very few repeated legendary characters from the 2018 Dominaria set. Once the rubber hit the road, however, we ended up including quite a few returning characters due to story needs and mechanical best-fits. 3/X
I led the design process for the box toppers for #MTGDominaria. These cards are updated designs representing characters that appeared as legendary creatures in the 1994 Legends set. #WOTCstaff
1/X
Before we get into card-by-card discussions, let's talk about constraints! It's important to have constraints when designing things, even if those constraints are pretty arbitrary. 1. Each card should correspond with a legendary creature card from the original Legends set.
2/X
2. Each card should be the same colors as the original card. (Jedit Ojanen is a slight exception.) 3. Each color identity should be equally represented among the cards. 4. There should be 20 cards.
3/X
I have a few thoughts on Kamigawa: Neon Dynasty in general, and on Mechtitan Core in particular. I want to preface this by saying, I'm not Japanese and can't speak or read Japanese; my perspective is purely as an American who helped to design the set. 1/X #MTGNeon#WOTCstaff
The original Kamigawa block was a failure on a lot of levels, though it has always had its vocal proponents. Part of the problem lay in execution, both on the design and worldbuilding departments, part lay in a competitive format that was broken by Mirrodin block... 2/X
...and part lay in the audience. A lot of people were completely unfamiliar with the concepts evoked by the block, so the sets did not resonate with them. I've been a Magic designer for over ten years now, and for most of those years I opposed returning to Kamigawa. 3/X
Innistrad: Midnight Hunt card-by-card thread! I'll talk about various cards in the set, which I led the Vision Design team for. #WOTCstaff#MTGMidnight 1/X
Phantom Carriage: This is one of many references to classic horror films... 2/X
In this case, to the extremely bleak and gloomy 1921 Swedish film, The Phantom Carriage. 3/X
#MTGKaldheim: Creature types, color combinations, and the Realms! This will be a long thread, so I may have to take breaks here and there to do the actual work I'm being paid for, eat, sleep, etc. #WOTCstaff 1/
For context, I led the vision design team. Our team collaborates extensively with the worldbuilding team, with ideas from one team inspiring more ideas from the other. 2/
I was so excited by Kaldheim as it developed that I asked Jenna Helland if I could help write the world guide. My main contribution was writing early drafts of the descriptions of Istfell, Karfell, and Surtland, 3/
DRYADS AND NYMPHS: A MAGIC THE GATHERING HISTORY I talked about this on the Weekly MTG stream, but I know that not everyone was able to watch that. 1/X #WOTCstaff
IN THE BEGINNING Richard Garfield, PhD created Magic, and it was good. 2/X
He populated the world with various creatures you'd expect to see in the AD&D Monster Manual, and from various mythologies and fantasy novels. There were dragons... 3/X