Did you ever lose your keybindings or HUD layout configuration?
Or maybe preset changes, or wish you could revert a preset you modified a bit too much?
From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread:
Have some friends visiting? Maybe a themed event? Or maybe your static got World First?
That moment deserves to be remembered, so let's learn how to give everybody an opportunity to shine - together!
Group shots have their own complications. It can be hard to coordinate a large group, glams can clash with each other, or be unbalanced in the way they draw attention, and lighting can be tricky to set up.
So what can we do?
1- Scene Composition
If you can talk with the group about positions, there are several that work well with minimal effort:
- Taller characters behind, shorter characters in front
Eorzea is a living, breathing world, and our WoLs' stories are part of it. Here are some tips - some, borrowed from real-life photography - that'll help convey their actions and stories!
Susan Sontag, in her book On Photography, said: "There is the surface. Now think - or rather feel, intuit - what is beyond it, what the reality must be like if it looks this way."
In gpose we have several resources that can help us with that. The basics are expressions (a subgroup of emotes), gaze control, and lip movements; they can bring a character to life by turning the default doll-like expression into something truly expressive.
External textures open up an amazing world of possibilities: think of different backgrounds, superimposed visual effects, or custom stickers (like logos or decoration)!
But first, what’s a texture? In short, a texture is simply an image, like a .jpg or.png, that you can load and use within the 3D space for different purposes. In broader 3D terms It often means the ‘skin’ you wrap a 3D model’s wireframe surface around.
You can learn more about the broader meaning of texture mapping with this handy video: