Did you ever lose your keybindings or HUD layout configuration?
Or maybe preset changes, or wish you could revert a preset you modified a bit too much?
Once signed in, on the top menu select [Repositories], then click [New].
Give it a name, mark it as private (so only you can access it) and select any .gitignore template. (It doesn't matter which one; we'll replace the content later.)
After that, click Create repository.
Now that you have a repository, click the [Code] button and select [Open with GitHub Desktop] in the dropdown menu.
If you don't have GitHub Desktop installed you'll see a download button at this point: install and sign in.
(If that's the case, you may need to navigate back to your repository list and select [Open with GitHub Desktop] again.)
After that, you'll see a [Clone a repository] window. The path shown may be different on your computer, but it doesn't really matter. Click [Clone].
You should see the name you gave to your repository under [Current Repository]. Right-click that area - that'll open a drop-down menu. Select [Show in Explorer].
You may see two items there: a .git folder and a .gitignore file.
If you can only see the .gitignore, you may need to enable the option to see hidden files: In Explorer, type Control+F1, select the View tab, then check [Hidden Items].
With that out of the way, let's edit the .gitignore file so only preset files are shown for backup.
Right-click .gitignore and select Edit.
Replace everything with just this two lines, then save (File > Save):
*.*
!*.ini
(These two lines instruct GitHub desktop to ignore all files BUT the ones ending in .ini.)
We're halfway. You can do this!
Now select the two items (with Control + A) and Cut them ( Control + X).
Now we switch back to the Game folder, and type Control + V. This will paste the two items there.
If we switch back to GitHub Desktop, you'll notice that the repository is now marked as invalid. That's fine, just right-click and select [Remove] and then confirm. Its job is done.
In GitHub Desktop, click [File] then [Add Local Repository]. Go back to the Explorer Window showing the 'game' folder, copy its path and use it as the Local Path. Click [Add Repository].
And that's all the heavy lifting; your backup is not properly set up.
You should now see all the preset files under the Changes list. That's because this is a fresh repo, so we need to commit these changes.
Add a comment, then click Commit;
Once it finishes the commit, click on [Push Origin]. That'll sync your folder with GitHub.
After all that, you should see a list with no pending changes. Well done!
Now let's test it.
Go back to the game and modify a preset. In this case, I'm enabling the Copyright experience under one of Neneko's presets.
If I go back to GitHub Desktop, what I see is a list of all the modified files!
I can then even choose to revert a change by discarding it via right-click dropdown menu, or commit it so I don't lose my modifications.
3 - So what about keybindings and HUD layout?
Right, I almost forgot! You can do exactly the same with the game configuration files.
Those can be found under 'Documents\My Games\FINAL FANTASY XIV - A Realm Reborn'.
Follow the previous steps to create a repo for your configuration files.
The only difference is that its .gitignore file should contain only one line:
*.log
Everything else is the same:
Cut the two items into the 'FINAL FANTASY XIV - A Realm Reborn' folder,
Remove the invalid repo,
Add a local repo pointing to the 'FINAL FANTASY XIV - A Realm Reborn' folder,
Commit and Push.
And now all your configurations are backed up.
Let's test - I switched two icons in-game...
...and the corresponding modified configuration file is now shown in GitHub Desktop.
Now, if I ever lose my HUD configuration, It'll be shown as 'modified files' in GitHub Desktop. I can simply select all changes and discard them (thus restoring the previous state.)
My apologies for the extremely long thread, but this is how I keep the insanity that's my configurations and presets from going kablooie.
If you have a better solution, feel free to chime in - and I hope this short (lol!) guide helps you never lose your HUD again. =)
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From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread:
Have some friends visiting? Maybe a themed event? Or maybe your static got World First?
That moment deserves to be remembered, so let's learn how to give everybody an opportunity to shine - together!
Group shots have their own complications. It can be hard to coordinate a large group, glams can clash with each other, or be unbalanced in the way they draw attention, and lighting can be tricky to set up.
So what can we do?
1- Scene Composition
If you can talk with the group about positions, there are several that work well with minimal effort:
- Taller characters behind, shorter characters in front
Eorzea is a living, breathing world, and our WoLs' stories are part of it. Here are some tips - some, borrowed from real-life photography - that'll help convey their actions and stories!
Susan Sontag, in her book On Photography, said: "There is the surface. Now think - or rather feel, intuit - what is beyond it, what the reality must be like if it looks this way."
In gpose we have several resources that can help us with that. The basics are expressions (a subgroup of emotes), gaze control, and lip movements; they can bring a character to life by turning the default doll-like expression into something truly expressive.
External textures open up an amazing world of possibilities: think of different backgrounds, superimposed visual effects, or custom stickers (like logos or decoration)!
But first, what’s a texture? In short, a texture is simply an image, like a .jpg or.png, that you can load and use within the 3D space for different purposes. In broader 3D terms It often means the ‘skin’ you wrap a 3D model’s wireframe surface around.
You can learn more about the broader meaning of texture mapping with this handy video: