Since today marks the 25th anniversary of #Fallout, maybe it's time we show you how we're changing the perspective of combat in @NewBlood's CRPG - and how it differs from our main inspiration.
Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat

While we're still keeping things turn based, by switching up the style and perspective more akin to classic dungeon crawlers, we find it much more engaging
For those new to this project:

"Is that Alexander "Red888guns" Berezin's art?" Yes. He's our artist!

"Why are you using Mark Morgan's music?" He's our composer!

"When will this be fully revealed or playable?" Not for a long time!

JRPGs and classic Dungeon Crawlers were just as much a part of my childhood memories as isometric turn based RPGs - so this is literally taking everything I loved as a kid and mashing it into one game :)

I hope you like it, too.

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More from @DaveOshry

Oct 9
Airplanes have group chat now this is menace
AH HELL NAH
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Aug 14
IS NOBODY ELSE IN THIS CULT CAPABLE OF PICKING UP POOP AND PULLING WEEDS???
Speaking of, is cult of the Lamb good? thinking of getting that game
Shout out to everyone in my replies
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May 18, 2020
Holy shit, WE DID IT.

With 1500 reviews now counted and just about a full year since @NewBlood got involved, MAXIMUM Action is now rated 90% positive on Steam.

John Woo bless \o/
"But Dave all your games are super high rated why is this different"

BISH, ALLOW ME TO REMIND YOU:

Unlike our other games, when we got involved with MAXIMUM Action, it had already been released on Steam, and it was uhhhhhhhhh pretty fucked.

George had released it literally...
On the day before he started college, and never thought anyone would ever even play it or see it.

But they did, we did, even @Ggdograa did.

MAXIMUM Action became a thing quicker than the 18 year old lad could handle.

And then we stepped in.

But more importantly...
Read 10 tweets

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