Since today marks the 25th anniversary of #Fallout, maybe it's time we show you how we're changing the perspective of combat in @NewBlood's CRPG - and how it differs from our main inspiration.
Surely the biggest complaint about classic Fallout games has always been the slow n' clunky nature of the turn based combat
While we're still keeping things turn based, by switching up the style and perspective more akin to classic dungeon crawlers, we find it much more engaging
For those new to this project:
"Is that Alexander "Red888guns" Berezin's art?" Yes. He's our artist!
"Why are you using Mark Morgan's music?" He's our composer!
"When will this be fully revealed or playable?" Not for a long time!
JRPGs and classic Dungeon Crawlers were just as much a part of my childhood memories as isometric turn based RPGs - so this is literally taking everything I loved as a kid and mashing it into one game :)