(1/26) ALRIGHT, this is my observations thread for the Silent Hill f teaser. If you're interesting in SHf, I recommend reading this thread, I have a lot of interesting things to say.
Firstly, we're gonna' talk about that f. The most obvious first thought is "five" or "flower",
(2/26) but it also looks a bit like the f for Forte in music, or the f-stop or for focus in the aperture in camera lens. Some have even made the comparison that a lower case f was often used as an s in old literature, implying "Silent Hills". I'll just say all of that is very
(3/26) interesting. I also wonder if Silent Hill f will be the final title, or just what it's called for now?
Let me also clarify upfront, Silent Hill f is NOT Sakura/Short Message. They're related, obviously, they've got the same motif going on & do share a connection. Ito also
(4/26) is not working on Silent Hill f, but he did work on Sakura. Just keep that on mind, they're connected byt not the same.
Ryukishi07 is an incredibly interesting choice to lead the story. He's most famous for his two visual novels, Higurashi & Umineko. If you haven't
(5/26)experienced either of those, they're great slow-burn horror mysteries. He also has a fascination w/period pieces & reflecting some of the horrors of the time. Higurashi is set in 1983, in 1986, w/the history of the time reflected in their stories. Both also feature gruesome
(6/26) scenes & body horror. The 1960s, which Silent Hill f is set in, is further back. Japan in the 1960s was a time of civil unrest, when "old" Japan & "new" Japan was at an all-time high in confliction, the government was changed & uprooted many rural Japanese people's lives.
(7/26) Mass industrialization lead to the destruction of many small towns, leaving many homeless w/nowhere to go. As Silent Hill is about a small town, that might be relevant. There was also a big social issue in 1950s/1960s Japan about prostitution of minors, which has a really
(8/26) dark, conspiracy ridden & complex history I can't get fully into here, but it's worth noting. Also a time many workers who protested were beaten to death who wouldn't move from their land.
I suspect w/Ryukishi07's love for historical horror pieces, probably relevant.
(9/26)The flowers blooming in the Silent Hill f trailer are the "Red Spider Lily", which only grow in Japan. Also known as the "Death Flower", or, "The Flower of the Other Shore". It ties to a story of the Sanzu River, which is believed to bridge the world of the dead. That theme
(10/26)The Sanzu River is supposed to be a trial of the Soul where the weight of one's sins in life drag you to its depths if they're too heavy. It is split into three trials, bridge, a stretch of deep waters, & finally a snake-infested ocean. The reason in many Japanese funerals
(11/26) put the casket to water is to let the Soul pass through these trials it must face to enter the afterlife.
Obviously, that might tie a bit strongly into Silent Hill's themes.
I'll also mention Torii Gate specifically looks like a very famous one from Miyajima Island.
(12/26) So, backtracking now to the trailer itself.
We begin w/a shot of a rice field on a foggy day. The scarecrow is what catches my attention; It's wearing a schoolgirl uniform, abve water, with its body gnarled & twisted, but also the wood seems to be growing even though it
(13/26) shouldn't, the arm turning into a root. I can't shake the feeling that scarecrow is full of meaning.
We see a shot of an old-fashioned Japanese town. There's a store to the right which promises toys & goods for children. I believe its in this store we see the Okiku doll.
(14/26)The Okiku Doll is a famous Japanese urban legend about a doll who's hair keeps on growing, specifically its supposed to be the growing hair of a dead child.
You're going to start seeing some themes of death in relation to children here, its literally all over this trailer
(15/26) We see a school girl standing in front of a dead gnarled tree in front of a broken statue Jizo Statue. The Jizo Statue is supposed to be a charm to SPECIFICALLY help dead children pass on easier to the afterlife, of the belief children deserve more a chance to get into
(16/26) heaven than adults, a spiritual guide to make sure children's souls pass on pleasantly. Of course, the implication of a broken Jizo Statue is telling. We also see the flowers growing & festering around the broken statue & the dead tree. This is also where I'm going to
(17/26) mention a Silent Hill 1 connection. White Claudia was a plant that only grew in Silent Hill, which was used by the Cult for its mystical & psychedelic properties in religious ceremonies. Used also to create the SH drug, PTV, which Kaufmann sold, & Lisa in SH1 was on.
(18/26) Its never really explained why a flower that only grows in Silent Hill is given attention to in SH1, but its mentioned these flowers "grow near water" & near death. Its also shown in Origins' bad ending Kaufmann was doing experiments w/White Claudia on patients. But again
(19/26) this is a very underexplored area of the Silent Hill mythos, but might be important here.
This is where we begin to see a theme of "infection" in the trailer. We see red stringy roots grow out of the environment, framed around the school girl, walking in a daze into a
(20/26) more industrialized part of the town, dragging a pipe along. This is where everything starts coming together. The girl in a daze here vaguely reminds me of Rena from Higurashi. All of the trailer to this point being set in a clearly rural place to then transition to a
(21/26)more industrial place sheeted in metal. She's walking vaguely nurse-like in the SH series, & red stringy roots begin to grow rapidly in the environment, infecting the town. A literal infestation. To drive the themes even more, we get a shot back inside of the store, seeing
(22/28) the Okiku Doll, now w/longer hair than before, but the stringy roots especially growing & wrapping themselves around the doll.
The theme of these roots infecting & destroying children continues as we see the earlier school girl, seemingly coming from a fight, w/clear
(23/28) injuries, here clothes slightly torn, limping, no longer w/her pipe, as a bunch of roots rapidly grow all around & begin to ensnare her. Noticably, when the roots touch her skin, it becomes immediately infected. We also begin to see a theme of the roots sucking blood out
(24/28) & growing from becomes relevant, thematically it could even be tied to the Okiku Doll's hair growing. The girl struggles against & tries to run away, but can't escape as flowers grow everywhere over the town. Funnily enough, the piano fortes in this scene.
(25/28) We now see the Schoolgirl, floating on a bed of overgrowing flowers, the roots holding her down. She's floating to the Torii Gate (which is supposed to signify the movement from the ordinary to the sacred, a transition in the world), not moving at all.
Down the river, we
(26/30) see various body parts severed begin to float down past her. They don't seem to be her limbs though, possibly a suggestion in her daze she butchered someone. From the limbs, a bunch of holes appear, & a bunch of flowers begin to grow from the flesh & blood. We hear a
(27/30) squelching sound of meat as the flowers bloom. The flowers begin to bloom over the entire river, stopping her from passing through the Torii Gates. This also ties into all of the earlier imagery; the flowers are preventing dead children from passing onto the afterlife.
(28/30) They destroyed the guardian spirit that helped kids move on, they infest & wrap themselves around children & the spirits of children, & they bloom to prevent the girls from being able to cross the Sanzu River. It reminds me a lot of how Alessa wasn't allowed to die in SH1
(29/30) Flowers begin to grow all over her body, we hear actually a last choked breath from the girl, see a tear come from her eyes, which we no longer can see covered by flowers. Then, we begin to hear some squelchy meat sounds, and begin to see blood form around her face, &
(30/30) watch grotesquely as her face peels off, seeing the roots growing inside of her.
Hopefully that was all interesting, & gives some insights into maybe some of the themes of Silent Hill f, meaning to the imagery, & some ways it may connect to Silent Hill.
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(1/??) So here's my breakdown of the announcement materials of Resident Evil Requiem (aka RE9quiem, Resident Evil 9, RE9 is the short form I'll use), releasing on February 27th, 2026. We'll start with stuff surrounding the trailer, then do the trailer analysis, then talk rumors.
(2/??) Capcom trolled a bit leading up to its announcement, but I we're first going to look back at the two little videos they played before RE9uiems reveal, as they do actually contain clues to RE9 within them.
Capcom opened up with a sale announcement that RE8 & RE:4 were both
(3/??) on sale, being delivered to us by Maggie Robertson, the voice actress of Lady Dimitrescu in Resident Evil Village.
Maggie teases a bit of the teases they'll be doing during the Summer Game Fest, "Wait long?" to the long wait of new RE news.
(1/??) Time for another one of my long tweet wall trailer breakdowns, this time for Silent Hill f's new game reveal trailer. Going to just go over anything I notice or think about what's presented in the trailer just released for the game.
If you want to read my breakdown of the
(2/??) first Silent Hill f teaser trailer, you can read it here:
I'll try not to tread too much similar ground, and do have a lot to say now that we're given a closer look at what Silent Hill f actually is now.
(3/??) Because this is a brand new story, we'll start with the official plot synopsis we're given. Set in 1960s Japan, in a fictional rural town named Ebisugaoka, which is based off the real world town of Kanayama, Gero in the Gifu Prefecture and how it was in the 1960s.
(1/6) So here's some educated speculation, but it IS speculation, on how I personally believe Resident Evil stuff is going to go down in the next couple years.
So Screen Gems/Constantin Films have a contract that to retain the rights to the Resident Evil brand for film making,
(2/6) they need to release a new Resident Evil film every 5 years (fiscal). So the new Resident Evil film directed by Zach Cregger that starts filming pretty soon basically needs to release before fiscal year 2026 is up, since Welcome to Raccoon City released in 2021.
It's been
(3/6) heavily rumored/leaked this film is an adaption of Resident Evil Zero, with Rebecca & Billy starring in it.
The Switch successor is also on the cusp of being revealed, likely released this year. I think it's highly likely that Capcom will strike a marketing deal w/Nintendo
(1/9) So I'm going to talk a bit more about this secret in the hidden photos, the Silent Hill 2 OG / Remake timeloop theory, & the use of metaness in Silent Hill, inspired by some replies to this:
First: The time loop theory/evidence is not new to SH2R.
(2/9) I've actually talked about the time loop theory in-depth with a few other Silent Hill fans years before SH2R was ever announced. Outside stuff outright confirms it; Masahiro Ito has said before that "every ending in SH2 is canon", the official novelization of SH2 released
(3/9) in 2006 has more on Angela's perspective, which has her Otherworld looks like her childhood home (which SH2R's Labyrinth leans into), & Angela when she steps into the fire staircase prepares herself to 'go through it again'.
(1/??) Here's a little thread for the Silent Hill 2 Special Stage they had at Tokyo Game Show. For interesting tidbits, thoughts I had, & the like.
I'll try to mark individual tweets w/bigger spoilers w/obvious warnings, but do assume this whole thread has some SH2R spoilers.
(2/??) Before anything, I both am amused by & respect seeing Akira Yamaoka, Masahiro Ito, & Motoi Okamoto wearing t-shirts of Pyramid Head flashing booty.
Anyways...
(3/??) They start off the presentation talking about Silent Hill 2 Remake having a lot of new features since the original Playstation 2 game, but they wanted to focus on 8 ways its different today. These are: 1. Realizing the foggy town of Silent Hill in 4k 2. Emotionally-charged
(1/6) Okay, so just to be forward, here's what I've said about RE9 in the past. NONE of this is new, you can find tweets of me saying all of this over the years, I think I first started talking lightly about it back in 2020.
Resident Evil 9 was first conceived in 2018, at the
(2/6) time RE7 had missed their sales goals at launch. There was an RE8 concept that was a direct sequel to RE7 in Village, but it got sidelined a bit after RE7's original lower than expected initial sales & a middling received vertical slice demo. A more ambitious RE8 that was
(3/6) to be open world using advancements to the RE Engine they were developing for Dragon's Dogma 2 (such as being open world) was greenlit, but there came concern with the amount of time this title would take as Capcom didn't want there to be a 6+ year gap between RE7 & RE8.