Ben Brode Profile picture
Oct 25 16 tweets 3 min read
When we were first developing @MARVELSNAP - we wondered if we could do away with a card game staple: The Mulligan. Obviously we did, but early testers hated it. We changed their perception with a single change to 1 card. 🧵
When I first worked on Hearthstone - physical card game mulligans offered just a single choice - do you want to get a new hand with 1 less card? We felt like with our smaller hand size in Hearthstone, a better choice would be to choose X cards to replace.
I think it's a more fun mulligan, but it's more dangerous in that it reduces variance and makes it more likely that you're going to draw into a combo, if you're playing a combo deck.
Card games are fun in large part due to their variance. Each game playing out differently is what separates it from games like Chess, which play out so similarly that often players memorize long series of opening plays and counter-plays.
The more variance in a game, the more problem-solving skill is required, since you are constantly put into new situations that you couldn't possibly have prepared for by memorizing the best answer.
In Marvel Snap, we wanted decks to be really small. Deckbuilding is one of the hardest things for players to do in card games. Generally, the smaller the deck, the less variance you have.
(important to remember that other card games allow multiples of each card in a deck, which also reduces variance)
Given the desire to increase variance (to counteract the small decks), and to also play up the variance of starting hand strengths to allow the bluffing of the SNAP mechanic to be more interesting, we decided to not have a mulligan.
However, every time we invited a new player to our early tests, the first piece of feedback we got was: "I wish there was a mulligan. I hate not having anything to do on turn 1."
Despite Heathstone's mulligan, we got similar feedback in Hearthstone's early days - which is why all of the Hero Powers were eventually designed to be used on turn 2 - to blunt the impact of not having an early play. (Sorry, Priest!)
In Snap, we knew that once players understood how the Cube worked and how you could bail out at any time for only a small loss of Cubes, the impact of bad luck would be lessened. And also, missing a 1 or 2 drop in SNAP is really different than in other card games.
There's no "tempo" in Snap. You don't "lose board control" by not playing a card early. It might not be the best, but you're certainly not doomed. But this feedback about having nothing to play on turn 1 was so frequent, we knew it would be an issue.
So we made a single change. We moved Quicksilver into the starting deck.
Immediately, the mulligan feedback dried up. Who needs to mulligan when you always draw your 1-drop? Eventually many players decide to swap Quicksilver for a different card, but at that point you're making the *choice* to risk a bad opening hand.
In game design, an important question to ask when facing a problem is: Is this a system-design problem, or a content design problem? In this case, what initially seemed like a system problem (players want a mulligan) was actually solved with a content design change!
I've been getting a lot of tweets about @MARVELSNAP over the past week, and a lot of feedback (yes we're working on friendly battles!) - but you know what I haven't heard ONCE? "I wish there was a mulligan" 😂

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More from @bbrode

Jul 25, 2021
One moment I often revisit from years ago is when a colleague confided in me about sexual harassment she experienced. I asked if I could report it to HR and she told me no, that it would be a breach of trust. She was too afraid and didn’t want to go through the process.
I tried to warn her that silence meant that others could become victims. I wanted to breach trust and just report this fucker. But I didn’t. I still don’t know if I did the right thing. But I know how incredibly courageous you have to be to come forward with these stories.
And over the years of reflection, I also understand her and other folks who don’t. What a terrifying thing to venture into the unknown and say something about people and companies that so many people love. We are sometimes not kind to these people.
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Taking the kids on a trip and we bought tamagotchis for the kids to keep em busy! I never had one as a child but my friends did and the nostalgia was strong.

This has been the worst decision of my life. 👇
My son imprinted on his immediately. He named it “Cushion” and spent an hour playing with him and feeding him. He decided the baby might like to go for a walk and got everyone together to take it out for a while.
He slept right next to his little Tamagotchi and asked questions like “will he get hungry in the night?” “What if he needs me?” He wanted to make sure his baby was safe and happy.
Read 16 tweets
Feb 23, 2019
Hey. I have something important to say. Some information you may not be aware of. It's probably NSFL, especially if you're not from around here. You've been warned.

If you're bold enough, read on...
It's been almost exactly 3 months since the fateful day. We had just moved into our new office at @seconddinner. And it's pretty far from our old office. Like, 20 minutes further south.
So all the old lunch haunts - they're just too far away, now. Luckily, we're pretty close to the ol' Blizzard office, and I used to live in South OC, so I knew a few places to grab a tasty bite.
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