Second paper session of #aiide22 starting up! To start we have @quakefultales, who has created Puppitor, a system to help create AI characters as expressive as fighting game characters, but for narrative!
Initial playtests suggested that players began to become cognizant and reflective of their performance. Like actors!
Next up, Giulio Mori presents his work on EM-Glue, a general, environment-agnostic platform for experience managers.
(My student, Kristen Yu, will presenting a demo tomorrow on a different solution to the same problem: a general experience manager environment!)
Next some #aiide22 poster previews, first two from @RushSangs, the first focused on failed actions and incorrect character beliefs in narrative planners!
And next up a familiar face, @RushSangs looking at how well users understand stories with failed actions.
Next Rachelyn Farrel, talking about a new salience distance metric for stories to be used in domain authoring tools.
Final presentation of the session, we’ve got @sashazad introducing “Anthology”, a framework for social simulation.
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#AIIDE22 continues after that excellent keynote into the third paper session. Seth Cooper (over Zoom) starts us off talking about Sturgeon, his new constraint-based PCG environment.
Sturgeon combines tile rules (authored), pattern rules (which can be learned), distribution rules (which can be learned), and reachability rules (authored).
The Northeastern/Seth Cooper lab train continues, with @riffsircar (over video) presenting a process to convert tiles to tiles between games as level style transfer.
Second day of #AIIDE22! Borut Pfeifer on the procedural storytelling in Weird West!
Borut talks about the five, designed spokes with a set linear story and how the rest of the world was designed to respond to the player’s actions procedurally.
The various factors that impacted and responded to player actions.
First session of #AIIDE22! @MasterMilkX (in an Among Us hoodie) presenting on their excellent @AestheticBot_22 crowdsourced PCG experiment. They start by calling out (rightly) how ugly academic PCG is.
Fun trends the bot learns over time.
Next up @xxbidiao talking about mixed-initiative co-creation communication and control.