Emm | scenario.com Profile picture
Nov 5, 2022 14 tweets 8 min read Read on X
Let’s keep using #StableDiffusion to design or create #game assets, quickly and consistently.

In 15 min, generated an army of golems with similar shapes and sizes, but various “materials” (lava, rock, water, ice, forest, sand, gold…).

No in-painting is needed. Thread 🧵
Step 1 (as in my previous examples with chests - ), I made a Dreambooth finetune w. just 11 pics.

As soon as the model was trained, the first step was randomly generating a large set of images w. a simple prompt ("golem, detailed, realistic, 3D rendering")
Each golem can be extracted by removing the images' backgrounds (reco: @photoroom_app).

Some of the designs are amazing. However, the golems all look very similar to each other. Let's separate them into categories.
The following step is to prompt some more precise description (e.g. "golem with stone, lava, steel, fire")

Here's a first set of 16 golems that look consistent.
Because that initial set of lava golems was a bit simplistic, I used #img2img and an improved prompt to slightly increase the level of details (e.g. "3D rendering, trending on Artstation, etc.)

Here's the result:
And now, we can keep the same prompt and introduce many other variations while keeping the overall shape, posture, and level of detail.

Here are the ice golems (like the ones in Clash of Clans)
The forest golems! My favorites 🌲🌳
The sand golems 🏜️
And... the golden golem (directly inspired by the golden golem in Minecraft, via #img2img)
Now it's also possible to use the same finetune, and generate pictures that could be used elsewhere than in the game (ads, splash screens, etc).

Just add "Greg Rutkowski" in the prompt and start seing some cinematic composition, dramatic lighting, etc.
Some other tests I made...
As always, feel free to add any questions, feeback, remarks (and don't forget to like/follow/RT if you find this content interesting. I really appreciate it!)

Tomorrow, I'll keep sharing other explorations with #StableDiffusion 🚀🚀
(11/06 update - here's another run to create more characters, this time with "Space Marines" heavy infantry)

Link here >
Just posted another exploration around dwarves, and they turned out great 👀

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More from @emmanuel_2m

Nov 21, 2025
Alright alright, now we’re talking.

1. Floor plan (input)
2. Generated 3D maquette
3. Generated architectural BROCHURE page - elegant, visually cohesive.

All created with Nanobanana Pro on

Any architect or RE agents around?

Steal my prompts 🧵👇 scenario.comImage
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Original idea here by @alloysiusattah, nice job man

@alloysiusattah This is "RAW" Nanobanana Pro. No upscaling, no retouching - nothing.

Just a 4k output using (prompt in the image + ALT) app.scenario.com/edit-with-prom…Top-down, fully 3D isometric render of the entire floor plan.   Create a clean, highly detailed miniature architectural maquette with accurate room proportions and layout, matching the reference exactly. Remove all text labels.  Keep all walls, doors, furnitures, appliances or rooms properly places   Use colorful, modern furniture and decorative objects in each room—sofas, beds, tables, cabinets, lamps, plants, rugs, appliances—arranged realistically and in scale.  High-resolution, photorealistic materials (wood floors, tiles, fabrics, glass). Soft global lighting, subtle shadows, crisp edg...
Read 5 tweets
Jun 17, 2025
Noticed character consistency in #Veo3?

Here's how to get some amazing OBJECT CONSISTENCY, too 🎯

Just “show” Veo3 what your object looks like (say, a specific car) and it’ll stay consistent across any scene you place it in.

Follow along for an easy, 3-step workflow 👇 1️⃣2️⃣3️⃣
1️⃣ First, about the object (example)

This is a toy car my kids played with... a Chevrolet Nomad, a classic American two-door station wagon and an icon of 1950s design.

Say I want to place it into various scenes & animated clips using #Veo3. 👀 Image
Image
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2️⃣ Create a 16:9 reference image

Arrange multiple angles of your object into the image. 3 to 6 well-chosen views are enough.

If you’re missing some angles, generate them with Kontext - available on Scenario 👉

Both white & chroma key backgrounds work app.scenario.com/edit-with-prom…Image
Read 9 tweets
Mar 31, 2025
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30, 2025
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19, 2025
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16, 2025
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets

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